// context: Color names. They are used in a drop list where the player can select the house color for his side in a multiplayer game, so the player can identify his units.
Color:Gold
"Gold"
END
Color:Red
"Red"
END
Color:Blue
"Blue"
END
Color:Green
"Green"
END
Color:Orange
"Orange"
END
Color:SkyBlue
"Cyan"
END
Color:Purple
"Purple"
END
Color:Pink
"Pink"
END
// context: Team names. They are used in a drop list where the player can select his team for a multiplayer game
Team:0
"None"
END
Team:1
"1"
END
Team:2
"2"
END
Team:3
"3"
END
Team:4
"4"
END
Team:AI
"CPU"
END
// context:
// context: Example text. DO NOT REQUIRE TRANSLATION
MSG:Testing
"Mary had a little lamb, it's fleece as white as snow."
END
MSG:Test2
"And everywhere that Mary when, the lamb was sure to go."
END
//context:
GUI:MustHaveAdminRights
"You must have administrative rights to install a patch."
END
GUI:Age
// context: Title for the age verification box on the login screen
"Age"
END
GUI:Month
// context: The month title on the Age Verification Box
"Month (MM)"
END
GUI:Day
// context: The Day of the month
"Day (DD)"
END
GUI:Year
// context: The Year
"Year (YYYY)"
END
GUI:RandomSide
// context: used on the player tooltip located on the Internet Lobby screen if that player plays as the random side
"Random"
END
GUI:BuddyAddReq
// context: message to user that someone want's to add them to their buddy.
"Command & Conquer Generals user wants to add a buddy"
END
GUI:BuddyAddReqMessageSent
// context: message to user that the request was sent.
"Buddy request has been sent"
END
GUI:BuddyAddReqMessageRejected
// context: message to user that the other user rejected the request.
"Buddy request has been rejected"
END
GUI:BuddyAddReqMessageAccepted
// context: message to user that the other user accepted the request.
"Buddy request has been accepted"
END
GUI:ControlBarBack
// context: button located on the control bar when the user is in oberver mode and has selected a side to "Watch"
"BACK"
END
GUI:MainMenuLoadGame
// context: Load game button located on the Main Menu
"LOAD GAME"
END
GUI:MainMenuLoadReplay
// context: load replay button located on the Main Menu
"LOAD REPLAY"
END
GUI:LastReplay
// context: Autogenerated filename for the last replay that's automatically saved
"Last Replay"
END
GUI:ControlBarMoneyDisplay
// context: string used when we display the money on the control bar.
"$ %d"
END
GUI:Player
// context: The label of the player on the score screen.
"Player"
END
GUI:GameSaved
"Game Saved"
END
GUI:ErrorSavingGame
// context: used in the message box that tells the user there's been an error saving his game
"Error saving game '%s'"
END
GUI:ErrorLoadingGame
// context: used in the message box that tells the user there's been an error saving his game
"Error loading game '%s'"
END
GUI:ReducedColor
// context: Checkbox on Options menu to use 16-bit color instead of default 32-bit - for future use only.
"16-Bit Color"
END
TOOLTIP:ReducedColor
// context: Checkbox on Options menu - for future use only.
"Improves performance but reduces visual quality"
END
GUI:SelectAMapLowerCase
// context: minor title on the map select screens
"Select Map"
END
GUI:SaveAndExit
// context: Button label on the score screen
"SAVE AND EXIT"
END
GUI:PerSideWinPercentage
// context: win percentage for USA/China/GLA on Online Welcome Screen
"%d%% %ls"
END
GUI:WinnersToday
// context: win percentage title on Online Welcome Screen
"TODAY'S WINNERS"
END
GUI:WinnersLastWeek
// context: win percentage title on Online Welcome Screen
"LAST WEEK'S WINNERS"
END
MOTD:NumPlayersHeading
// context: header printed at top of Message Of The Day on the Online Welcome Screen
"Welcome to Generals Online.\nThere are currently %d players online."
END
GUI:Shadows2D
// context: Checkbox on the Advance Display Options menu
"2D Shadows"
END
TOOLTIP:Shadows2D
// context: Checkbox on the Advance Display Options menu
"Toggle showing 2D shadows in game. Turn off for improved performance"
END
GUI:Shadows3D
// context: Checkbox on the Advance Display Options menu
"3D Shadows"
END
TOOLTIP:Shadows3D
// context: Checkbox on the Advance Display Options menu
"Toggle showing 3D shadows in game. Turn off for improved performance"
END
GUI:CloudShadows
// context: Checkbox on the Advance Display Options menu
"Cloud Shadows"
END
TOOLTIP:CloudShadows
// context: Checkbox on the Advance Display Options menu
"Toggle showing cloud shadows on terrain. Turn off for improved performance"
END
GUI:GroundLighting
// context: Checkbox on the Advance Display Options menu
"Extra Ground Lighting"
END
TOOLTIP:GroundLighting
// context: Checkbox on the Advance Display Options menu
"Toggle showing detailed lighting on terrain. Turn off for improved performance"
END
GUI:SmoothWater
// context: Checkbox on the Advance Display Options menu
"Smooth Water Borders"
END
TOOLTIP:SmoothWater
// context: Checkbox on the Advance Display Options menu
"Toggle smoothing of water borders. Turn off for improved performance"
END
GUI:ExtraAnimations
// context: Checkbox on the Advance Display Options menu
"Extra Animations"
END
TOOLTIP:ExtraAnimations
// context: Checkbox on the Advance Display Options menu
"Toggle showing optional animations like tree sway. Turn off for improved performance"
END
GUI:NoDynamicLOD
// context: Checkbox on the Advance Display Options menu
"Disable Dynamic LOD"
END
TOOLTIP:NoDynamicLOD
// context: Checkbox on the Advance Display Options menu
"Disable automatic detail adjustment. Turn off for improved performance"
END
GUI:UnlockMaxFPS
// context: Checkbox on the Advance Display Options menu
"Uncapped FPS"
END
TOOLTIP:UnlockMaxFPS
// context: Checkbox on the Advance Display Options menu
"Allows frame rates above 30. Affects game speed so only recommended for benchmarks"
END
GUI:TreeSway
// context: Checkbox on the Advance Display Options menu - for future use only.
"Tree Animation"
END
TOOLTIP:TreeSway
// context: Checkbox on the Advance Display Options menu - for future use only.
"Toggle tree animations. Turn off for improved performance"
END
GUI:TankTreads
// context: Checkbox on the Advance Display Options menu - for future use only.
"Vehicle Tracks"
END
TOOLTIP:TankTreads
// context: Checkbox on the Advance Display Options menu - for future use only.
"Toggle marks left by vehicles. Turn off for improved performance"
END
GUI:WaterWaves
// context: Checkbox on the Advance Display Options menu - for future use only.
"Water Waves"
END
TOOLTIP:WaterWaves
// context: Checkbox on the Advance Display Options menu - for future use only.
"Toggle wave animations on shorelines. Turn off for improved performance"
END
GUI:BuildupAnimations
// context: Checkbox on the Advance Display Options menu - for future use only.
"Buildup Animations"
END
TOOLTIP:BuildupAnimations
// context: Checkbox on the Advance Display Options menu - for future use only.
"Show additional animations during structure construction. Turn off for improved performance"
END
GUI:AdvancedOptionsToggleOnOff
"Toggle On/Off - Off to improve performance"
END
GUI:PerformanceTestingMessage
// context: Shown at main menu the first time the game is run. We run a test to determine best settings for the system.
// For future usage.
"Please wait while we test your system performance to determine optimal settings."
END
GUI:PerformanceTestingTitle
// context: Shown at main menu the first time the game is run. We run a test to determine best settings for the system.
// For future usage.
"Testing System Performance"
END
GUI:Custom
"Custom"
END
GUI:ToggleOnOff
"Visual Effects"
END
GUI:CurrentLossStreak
"Current Loss Streak"
END
GUI:IgnoreSm
// context: Button to ignore a messages from a Buddy/player
"Ignore"
END
GUI:AcceptSm
// context: Button to accept the selected game options
"ACCEPT"
END
GUI:EasyCaps
// context: Difficulty Popup
"NORMAL"
END
GUI:MediumDifficultyCaps
// context: Medium difficulty setting
"HARD"
END
GUI:HardCaps
// context: Difficulty Popup
"BRUTAL"
END
TOOLTIP:AdvanceOptionsAccept
// context: located on the Advance Options Menu
"Accept the changes made to the Advance Display Options"
END
TOOLTIP:AdvanceOptionsCancel
// context: located on Advanced Display Options Menu
"Exit the Advance Display Options Menu without making your changes"
END
GUI:AdvanceDisplayOptions
// context: Title located on Advanced Display Options Menu
"ADVANCED DISPLAY OPTIONS"
END
GUI:Shadows
// context: Checkbox on the Advance Display Options menu
"Shadows"
END
TOOLTIP:Shadows
// context: Checkbox on the Advance Display Options menu
"Toggle showing shadows in game. On can be slower"
END
GUI:BehindBuilding
// context: Checkbox on the Advance Display Options menu
"Behind Buildings"
END
TOOLTIP:BehindBuilding
// context: Checkbox on the Advance Display Options menu
"Toggle showing units behind buildings. On can be slower"
END
GUI:ShowProps
// context: Checkbox on the Advance Display Options menu
"Show Props"
END
TOOLTIP:ShowProps
// context: Checkbox on the Advance Display Options menu
"Toggle displaying game props. On can be slower"
END
GUI:LowResSlider
// context: Title on the Advance Display Options menu
"TEXTURE RESOLUTION"
END
GUI:HighResSlower
// context: Label on the Advance Display Options menu
"High Resolution (Slower)"
END
GUI:LowResFaster
// context: Label on the Advance Display Options menu
"Low Resolution (Faster)"
END
TOOLTIP:LowResSlider
// context: tooltip for the low res slider on the Advance Display Options Menu
"Higher resolution textures can slow the game down"
END
GUI:ParticleCap
// context: Title on the Advance Display Options Menu
"PARTICLE CAP"
END
GUI:MoreParticlesSlower
// context: label on the Advance Display Options Menu
"Max Particles (Slower)"
END
GUI:LessParticlesFaster
// context: label on the Advance Display Options Menu
"Min Particles (Faster)"
END
TOOLTIP:ParticleCapSlider
// context: Tooltip for a slider on the Advance Display Options menu
"More particles can slow the game down"
END
GUI:AddCash
// context: Floating text used when gaining cash via supply depots or hacking. %d gets replaced with actual numeric amount in code
"$%d"
END
GUI:LoseCash
// context: Floating text used when losing cash via hacking. %d gets replaced with actual numeric amount in code
"-$%d"
END
GUI:TRAINING
// context: Main Menu button to launch the player into the training mission
"TRAINING"
END
GUI:CHINA_Caps
// context: All Caps String for the China buttons
"CHINA"
END
GUI:RestartConfirmationTitle
// context: in-game options menu, Restart confirmation title
"RESTART?"
END
GUI:SurrenderConfirmationTitle
// context: in-game options menu, Surrender confirmation title
"SURRENDER?"
END
TOOLTIP:StartPositionN
// context: a tool tip to describe the starting position of player N
"Start Position for player %d"
END
TOOLTIP:TooltipNotEnoughMoneyToBuild
// context: Appended to button descriptions for building units, structures, or upgrades that you can't afford.
"Insufficient funds"
END
TOOLTIP:TooltipCannotPurchaseBecauseQueueFull
// context: Appended to button descriptions when you can't build a unit or upgrade because your build queue is full.
"Build queue full"
END
TOOLTIP:TooltipCannotBuildUnitBecauseParkingFull
// context: Appended to button descriptions when aircraft must have a free parking space in order to build.
// context: Message that's displayed to the user ingame when they toggle showing units behind buildings
"Heat signature behind buildings ON"
END
GUI:HideBehindBuildings
// context: Message that's displayed to the user ingame when they toggle hiding units behind buildings
"Heat signature behind buildings OFF"
END
GUI:DetailsSetToLowest
// context: Message that's displayed to the user ingame when they toggle their graphics settings to the lowest
"Low graphics detail"
END
GUI:ReturnGraphicsToPreviousSettings
// context: Message that's displayed to the user ingame when they toggle their graphics settings back to their previous settings
"Setting your graphic details to their previous settings"
END
GUI:BeaconLabel
// context: A beacon is a like a visual reminder flag that the player can place in the map. There, he can input some text to warn him or his teammates of an event or action.
"Type message:"
END
GUI:BeaconClear
// context: this is the label for the button that clears a beacon
"Clear"
END
ERROR:D3DFailurePrompt
//context: message box we put up if user has DirectX 8.0 or other problem with video card.
"DirectX Error"
END
ERROR:D3DFailureMessage
//context: message box we put up if user has DirectX 8.0 or other problem with video card.
"Please make sure you have DirectX 8.1 or higher installed. Also verify that your video card meets the minimum requirements."
END
GUI:ErrorStartingGame
// context: Title for the error popup starting a game KEEP SHORT!!!!!!!!!
"ERROR STARTING GAME"
END
GUI:TooManyPlayers
// context: specific starting game error where too many players have been selected for the current map
"This map only supports %d players."
END
GUI:SandboxWarning
// context: specific starting game warning that sandbox will be enabled
"Clicking Start again will start a sandbox game."
END
GUI:CantFindMap
// context: specific starting game error where the map can't be found
"Cannot find the map. Is it corrupted?"
END
GUI:Beacon
// context: A beacon is a like a visual reminder flag that the player can place in the map. There, he can input some text to warn him or his teammates of an event or action.
"Beacon"
END
GUI:EACopyright
// context: Copyright notice. Please check with legal department for its correct translation.
"⌐ 2003 ELECTRONIC ARTS INC. ALL RIGHTS RESERVED."
END
GUI:DeleteBeacon
// context: Beacons can be placed and removed from the map
"Delete\nBeacon"
END
GUI:BeaconPlaced
// context: A warning message to the players that certain player has placed a beacon.
"A Beacon was placed by %ls."
END
GUI:BeaconPlacementFailed
// context: Error message. If for any reason the beacon can not be placed in the requested spot, the player will be warned with this message.
"Cannot place Beacon here"
END
GUI:TooManyBeacons
// context: Warning message. The player has placed too many beacons and he cannot place any more.
"Sorry, you can't place any more Beacons"
END
GUI:Blank
// context: DO NOT TRANSLATE. We sometimes need to draw no text so we use this
""
END
GUI:EA
// context: EA = Electronic Arts
"EA"
END
GUI:TestBrowser
// context: DO NOT NEED TRANSLATION.
"Test Browser"
END
GUI:Multiplayer
// context: Main Menu Multiplayer button
"MULTIPLAYER"
END
GUI:GameName
// context: Multiplayer game name (not to be confused with the player name)
"Game Name:"
END
GUI:NoFileSelected
// context: Error message Title. Shown when a player does not select a filename to load/save/delete.
"PLEASE SELECT A FILE"
END
GUI:PleaseSelectAFile
// context: Help text requesting the player to select a file from the list. Could be any file, a map, a replay, a saved game, etc...
"Please select a file."
END
GUI:NewSaveGame
// context: Contents of a list box row the player selects that means hitting the save button will save the game to a new file
"***** NEW GAME *****"
END
GUI:EnterSaveDesc
// context: Message prompting the user to enter a description for a save game file when saving
"Enter game description"
END
GUI:TimeAM
// context: Time label AM, first 12 hours of the day
"am"
END
GUI:TimePM
// context: Time labelPM, last 12 hours of the day
"pm"
END
GUI:OverwriteSaveConfirmation
// context: The user has selected to overwrite a save game, this is an "are you sure" confirmation dialog box message
"Overwrite existing file?"
END
GUI:LoadGameConfirmation
// context: The user has selected to load a game, this confirmation dialog box asks them if they are sure they want to proceed because all the current game data will be lost
"Current game data will be lost. Load saved game?"
END
GUI:MissionSave
// context: label for a save game that was automatically saved by the system inbetween missions
"Mission Start - %s %d"
END
GUI:Buildings
// context: Score screen: Buildings lost or destroyed
"Buildings"
END
GUI:DeleteFile
// context: Dialog requesting confirmation permision to delete a file
"DELETE FILE?"
END
GUI:AreYouSureDelete
// context: Dialog requesting confirmation permision to delete a file
"Are you sure you would like to delete the selected file?"
END
GUI:CopyFileToDesktop
// context: Dialog requesting confirmation permision to copy a file, This is a title, please keep it short
"COPY REPLAY TO DESKTOP?"
END
GUI:AreYouSureCopy
// context: Dialog requesting confirmation permision to copy a file
"Are you sure you want to copy this file to the Desktop? This will overwrite any file with the same name."
END
GUI:ErrorCopyingFile
// context: Dialog error message for the user
"THERE WAS AN ERROR COPYING THE FILE."
END
GUI:SaveReplay
// context: Button to save a replay of the current game
"SAVE REPLAY"
END
GUI:SaveAndContinue
// context: On score screen after a user completes a mission in a campaign. This is a label for a button
"CONTINUE"
END
GUI:LoadReplay
// context: Button for loading Replays. A replay is a fully recorded session of a previous game, and it allows the player to watch the game again as an observer.
"LOAD REPLAY"
END
GUI:DeleteReplay
// context: Button to delete a game replay file
"DELETE REPLAY"
END
GUI:CopyReplay
// context: Button to make a copy of a game replay file
"COPY REPLAY"
END
GUI:OverwriteReplayTitle
// context: Title of popup asking if we want to save over an existing replay
"OVERWRITE REPLAY"
END
GUI:OverwriteReplay
// context: Popup asking if we want to save over an existing replay
"Overwrite Replay?"
END
GUI:ErrorDeletingFile
// context: Dialog error message for the user
"THERE WAS AN ERROR DELETING THE FILE."
END
GUI:ShortDescription
// context: Short description the host can enter for the game
"Short description of the game:"
END
GUI:LadderNameAndSize
// Context: ladder name and size. Example: 'Test Ladder (1v1)'
"%ls (%dv%d)"
END
GUI:InvalidLadderPassword
"Invalid ladder password."
END
GUI:EnterLadderPassword
"Enter ladder password:"
END
GUI:LadderName
// context: This is the name of a player clasification table on a tournament
"Ladder Name:"
END
GUI:LadderPassword
// context: The user will have to enter a password in order to be allowd to view the clasification of a tournament
"Ladder Password"
END
GUI:LadderURL
// context: ladder information. Provides the link to the Web where the ladder is hosted
"Homepage: %hs"
END
GUI:LadderHasPassword
// context: ladder information. Ladders can be private and password protected.
"This Ladder is password protected."
END
GUI:LadderMinWins
// context: ladder information. Tournament/ladders have requirements in order to restrict access to player with certain level. You must have a min number to wins to participate on this ladder.
"Minimum wins required: %d"
END
GUI:LadderMaxWins
// context: ladder information. Tournament/ladders have requirements in order to restrict access to player with certain level. You cannot particpate on this ladder if your wins exceed the amount noted.
"Maximum wins allowed: %d"
END
GUI:LadderFactions
// context: ladder information. Tournament/ladders have requirements in order to restrict access to player with certain level. In this case only certain sides of the game are allowed.
"Allowed army factions:"
END
GUI:LadderRandomFactions
// context: ladder information.Tournament/ladders have requirements in order to restrict access to player with certain level. In this case a players must play random sides.
"Random army factions:"
END
GUI:LadderMaps
// context: ladder information. Tournament/ladders have requirements in order to restrict access to player with certain level. Only shown maps are played.
"Allowed maps:"
END
GUI:LadderRandomMaps
// context: ladder information. Tournament/ladders have requirements in order to restrict access to player with certain level. In this case a random map is selected, so the player can not choose what map to play.
"Random maps:"
END
GUI:AllowObservers
// context: Check box to allow Observers to join a game and watch how other users play. This is only for multiplayer and only available at the time the match is created.
"Allow Observers"
END
GUI:CreateGame
// context: Button to go to the Create a MULTIPLAYER game screen
"CREATE GAME"
END
GUI:USA
// context: One of the sides in C&C Generals
"USA"
END
GUI:China
// context: One of the sides in C&C Generals
"China"
END
GUI:GLA
// context: One of the sides in C&C Generals (Global Liberation Army). When translated remember that the translation must not match any real live exsisting group, especially if it is copyrighted.
"GLA"
END
GUI:AmericaAllies
// context: Used in the Score Screen to designate the score for the allies (in team matches)
"USA Allies"
END
GUI:ChinaAllies
// context: Used in the Score Screen to designate the score for the allies (in team matches)
"China Allies"
END
GUI:GLAAllies
// context: Used in the Score Screen to designate the score for the allies (in team matches)
"GLA Allies"
END
GUI:AmericaEnemies
// context: Used in the Score Screen to designate the score for the enemies (in team matches)
"USA Enemies"
END
GUI:ChinaEnemies
// context: Used in the Score Screen to designate the score for the enemies (in team matches)
"China Enemies"
END
GUI:GLAEnemies
// context: Used in the Score Screen to designate the score for the enemies (in team matches)
"GLA Enemies"
END
GUI:EndCampaign
// context: Button in the menu to quit a campaign
"End Campaign"
END
GUI:Continue
// context: Button in the menu to return to the game and continue
"Continue"
END
GUI:Save
// context: Button use in several menus and screens to save a file. Tha file could be anything, a game, a replay, a campaign, etc
"Save"
END
GUI:ConfirmDelete
// context: The user has chosed to delete a save game file, this is a confirmation of that delete operation
"Are you sure you want to delete this game?"
END
GUI:DeleteGame
// context: Delete a save game file
"DELETE"
END
GUI:GameSaveComplete
// context: Message displayed after a game has been successfully completed
"*** Game Saved ***"
END
GUI:Retry
// context: Button use in error dialogs to go back and try to resume the the normal function of the game, also used to
"PLAY AGAIN?"
END
GUI:MainMenu
// context: Main Menu screen title
"EXIT"
END
GUI:GotoMainMenu
// context: Main Menu screen title
"MAIN MENU"
END
GUI:RecentSave
// context: Load the last saved game
"Recent Save"
END
GUI:GetUpdate
// context: Button to connect to our servers and get the last update of the game
"Get Update"
END
GUI:DirectConnect
// context: Button to set a direct TCP/IP connection with other user over a LAN or Internet knowing their IP address
"DIRECT CONNECT"
END
GUI:WorldBuilder
// context: The name of C&C Generals map editor
"WORLD BUILDER"
END
GUI:WorldBuilderLoadFailed
// context: Error dialog shown when Worldbuilder editor fails to execute
"World Builder failed to load."
END
GUI:DontUseAccount
// context: Use to allow the user to select a different account with the matching service
"Don't Use Account"
END
GUI:UseAccount
// context: Use to allow the user to select the displayed account with the matching service
"Use Account"
END
GUI:Score
// context: Final score. Used in the stats screen
"Score"
END
GUI:ScoreScreen
// context: Screen at the end of a game where the stats of the match are displayed
"Score Screen"
END
GUI:Rehost
// context: Host a game again with the same settings.
"PLAY AGAIN?"
END
GUI:UnitsBuilt
//context: Used in the Score screen to show how many units were built by a certain side
"Units\nCreated"
END
GUI:UnitsLost
//context: Used in the Score screen to show how many units were lost by a certain side
"Units\nLost"
END
GUI:UnitsKilled
//context: Used in the Score screen to show how many units from a certain side were kill
"Units\nDestroyed"
END
GUI:BuildingsBuilt
//context: Used in the Score screen to show how many buildings were built by a certain side
"Buildings\nConstructed"
END
GUI:BuildingsLost
//context: Used in the Score screen to show how many units were lost by a certain side
"Buildings\nLost"
END
GUI:BuildingsKilled
//context: Used in the Score screen to show how many units from a certain side were destroyed
"Buildings\nDestroyed"
END
GUI:ResourcesCollected
// context: Used in the Score screen to show how much money was collected
"Supplies\nCollected"
END
GUI:QuitPopupTitle
// context: Dialog to confirm if the user wants exit the game
"EXIT?"
END
GUI:QuitPopupMessage
// context: Dialog to confirm if the user wants exit the game
"Are you sure you want to exit?"
END
GUI:MaxSelectionSize
// context: information tooltip displayed ingame to inform the user that he has reached the limit of units that he can select at once
"You can only select %d units at one time."
END
GUI:MessagesOn
// context: tooltip text informing that the messages are enabled and can be used in the game
"Messages Enabled."
END
GUI:MissionDescription
// context: Brief text describing the objective of the mission
"Mission Description"
END
GUI:MOTD
// context: MOTD stands for Message Of The Day - used only in online games
"Message Of The Day"
END
GUI:DesyncTitle
// context: Error message in multiplayer games to inform ther players that the game can not continue because of discrepancies in the data between the diferent player machines
"Out of Synch"
END
GUI:DesyncText
// context: Error message in multiplayer games to inform the players that the game can not continue because of discrepancies in the data between the diferent player machines
"C&C Generals has gone out of synch with the other game particpants. It is possible that the other particpants have modified their versions. C&C Generals cannot continue, however, you may add players to your Ignore List from your Communicator if you choose not to play with them in the future"
END
GUI:LadderDetails
// context: right-click menu for custom match game listbox
"Ladder Info"
END
GUI:Ladder
// context: Players tournament stats and results
"Ladder"
END
GUI:SystemMaps
// context: Button to list the official maps of the game
"Official Maps"
END
GUI:UserMaps
// context: Button to list the maps created by users and installed in the system
"Unofficial Maps"
END
GUI:HTTPProxy
// context: Text entry to set the HTTP proxy to use when connecting to Generals Online
"HTTP Proxy:"
END
GUI:WinPercent
// context: label for win percentage for this player
"%d%%"
END
GUI:WaitingToBeginConnection
// context: Status of NAT/Firewall negotiation. Waiting for our turn to start this connection.
"Waiting to begin"
END
GUI:NetgearDelay
// context: Status of NAT/Firewall negotiation. Waiting for the other to initiate contact.
"Send Delay"
END
GUI:WaitingForManglerResponse
// context: Status of NAT/Firewall negotiation. Waiting for a response from a server that tells us what our NAT'd IP address is.
"Waiting for external Internet Provider response"
END
GUI:WaitingForMangledPort
// context: Status of NAT/Firewall negotiation. Waiting for this player to send us the proper port number to use.
"Waiting for port number"
END
GUI:WaitingForResponse
// context: Status of NAT/Firewall negotiation. Waiting for the other player to tell us that they saw our port probe.
"Waiting for probe response"
END
GUI:ConnectionDone
// context: Status of NAT/Firewall negotiation. Our connection to this player is completed.
"Connection is completed"
END
GUI:ConnectionFailed
// context: Status of NAT/Fireall negotiation. Our connection to this other player failed.
"Connection has failed"
END
GUI:UnknownConnectionState
// context: Status of NAT/Firewall negotiation. Don't know what state we are in.
"Status of NAT/Firewall is unknown"
END
GUI:Ok
// context: Accept button
"OK"
END
GUI:Yes
// context: Confirmation Button
"YES"
END
GUI:No
// context: Negative button
"NO"
END
GUI:Cancel
// context: Button to abort an action
"CANCEL"
END
GUI:Back
// context: Button to go back to the previous menu/screen
"BACK"
END
GUI:Logout
// context: Button to go back to the main menu from the online welcome screen
"MAIN MENU"
END
GUI:CancelMapSelect
// context: Button to cancel the selection of a map
"CANCEL"
END
GUI:Accept
// context: Button to accept the selected game options
"ACCEPT"
END
GUI:Defaults
// context: Button on the game Options screen
"DEFAULTS"
END
GUI:Deny
// context: Button to reject the selected map
"Reject"
END
GUI:Victory
// context: Score screen message. Shows that last game won
"Victory"
END
GUI:Add
// context: Button to add a Buddy to your Buddys list
"Add"
END
GUI:Delete
// context: Button to delet a Buddy to your Buddys list
"Remove"
END
GUI:Ignore
// context: Button to ignore a messages from a Buddy/player
"IGNORE"
END
GUI:Unignore
// context: Button to receive the messages from a Buddy/player if you previously ignore them
"Unignore"
END
GUI:Play
// context: Button to start a game
"Play Game"
END
GUI:Stats
// context: Button to go to the stats window
"Persona"
END
GUI:GetMapPack
// context: Button to connect to our server and download a set of maps
"Download Map Pack"
END
GUI:Defeat
// context: Score screen message. Shows that last game was lost
"Defeat"
END
GUI:YouAreVictorious
// context: Congratulation message for the winner at the end of a match
"You are Victorious!"
END
GUI:YouHaveBeenDefeated
// context: Informative message for the loser at the end of a match
"You have been Defeated"
END
GUI:PlayerHasBeenDefeated
// context: Informative message for all players indicating that some player has been defeated
"%ls has been Defeated"
END
GUI:GameOver
// context: Informative message for the observer at the end of a match
"Game Over"
END
GUI:PlayerAlive
// context: in-game status of players in multiplayer games. The player is still playing
"Playing"
END
GUI:PlayerDead
// context: in-game status of players in multiplayer games. The player has been defeated
"Defeated"
END
GUI:PlayerObserver
// context: in-game status of players in multiplayer games. The player is in the game
"Observing"
END
GUI:PlayerObserverGone
// context: in-game status of players in multiplayer games. The player has left the game
"AWOL"
END
GUI:PlayerGone
// context: in-game status of players in multiplayer games. The player has left the game
"AWOL"
END
GUI:Loading
// context: Title of the GameSpy loading screen.
"LOADING"
END
GUI:PlayerName
// context: Name of the player
"Player Name"
END
GUI:Info
// context: Information about the player
"Player Info"
END
GUI:Players
// context: List of players in a game or lobby
"Players"
END
GUI:Players:
// context: List of players in a game or lobby
"Players:"
END
GUI:GameOptions
// context: Button to go to the game options screen
"GAME OPTIONS"
END
GUI:GameOptions:
// context: List of game options
"Game Options:"
END
GUI:GameName:
// context: Games can be named by their creators
"Game:"
END
GUI:MapName:
// context: Name of the selected map in a game
"Map:"
END
GUI:Preview
// context: Small thumbnail picture of the map
"Map Preview"
END
GUI:SelectMap
// context: Button to use the selected map
"SELECT MAP"
END
GUI:SelectAMap
// context: Button to use the selected map
"SELECT MAP"
END
GUI:SelectAGame
// context: Button to go to the game selection screen
"SELECT GAME"
END
GUI:Start
// context: Button to start a game
"PLAY GAME"
END
GUI:Stop
// context: various UI buttons (QuickMatch, for example)
"STOP"
END
GUI:Observer
// context: Text to indicate that a slot in a game is occupied by an observer user
"Observer"
END
GUI:Host
// context: Button to create and host a multiplayer game
"CREATE GAME"
END
GUI:Join
// context: Button to join a multiplayer game
"JOIN GAME"
END
GUI:Games
// context: List of multiplayer games available
"Games"
END
GUI:LocaleSelect
// context: Online locale selection popup dialog. (Locale in the meaning of Country)
"SELECT YOUR LOCALE"
END
GUI:Command&ConquerGenerals
// context: simple ... the name of the our Game
"Command & Conquer Generals Demo"
END
GUI:Command&Conquer
// context: :) The series name
"Command & Conquer"
END
GUI:Generals
// context: The game name, to be used after Command & Conquer
"Generals"
END
GUI:SinglePlayer
// context: Button in the main menu to go to the single player & Skirmish missions
"SOLO PLAY"
END
GUI:GeneralsOnline
// context: Button in the main menu to go to the internet multiplayer games
"ONLINE"
END
GUI:Network
// context: Button in the main menu to go to the network games screen
"NETWORK"
END
GUI:SendDelay
// context: Firewall setting for certain brands of firwalls (network protection devices) that require to be the last ones to join a game.
"Send Delay"
END
GUI:FirewallRefresh
// context: Refresh the information about NAT (Network Address Translation)
"Refresh NAT"
END
GUI:Exit
// context: Button in the main menu to exit the game
"EXIT GAME"
END
GUI:X
// context: DO NOT TRANSLATE. Used as check mark in the selection boxes.
"X"
END
GUI:Skirmish
// context: Button to play Skirmish mode. Skirmish is a single player mode in which the player can fight against 1 to 7 computer controlled opponents as if it were a networked game
"SKIRMISH"
END
GUI:Campaign
// context: Button to play the Single player missions arranged in 3 Campaigns, CHINA, GLA and USA
"CAMPAIGN"
END
CAMPAIGN:USA
// context: Label for the USA campaign series of maps, this label will be displayed with information about a save game file
"USA"
END
CAMPAIGN:GLA
// context: Label for the GLA campaign series of maps, this label will be displayed with information about a save game file
"GLA"
END
CAMPAIGN:China
// context: Label for the China campaign series of maps, this label will be displayed with information about a save game file
"China"
END
CAMPAIGN:TRAINING
// context: Label for the Training campaign; this label will be displayed with information about a save game file
"Training"
END
GUI:WestwoodPacific
// context: Our EA office name
"EA Pacific"
END
GUI:ClickToDisplayGameInfo
""
END
GUI:GameInfo
// context: Display information about the game
"Game Info"
END
GUI:StartGame
// context: Button to start a game
"PLAY GAME"
END
GUI:Options
// context: Button on the main menu to go to the Options Screen
// context: Options screen - Check box to enable/disable 3D sound
"3D Sound"
END
GUI:ScrollSpeed
// context: Options screen - Setting to adjust the screen displacement speed
"Scroll Speed"
END
GUI:ControlOptions
// context: Options screen - Control Options section title
"CONTROL OPTIONS"
END
GUI:ClassicMouse
// context: Options screen - mouse mode
"Classic"
END
GUI:AlternateMouse
// context: Options screen - mouse mode
"Alternate Mouse Setup"
END
GUI:Resolution
// context: Options screen - Setting to adjust the resolution
"Resolution"
END
//GUI:1024X768
//"1024x768"
//END
GUI:InGameDiplomacy
// context: in game diplomancy heading
"Diplomacy"
END
GUI:Resolution0
//context: DO NOT TRANSLATE
"1024x768"
END
//GUI:800X600
//"800x600"
//END
GUI:Resolution1
//context: DO NOT TRANSLATE
"800x600"
END
//GUI:640X480
//"640x480"
//END
GUI:Resolution2
//context: DO NOT TRANSLATE
"640x480"
END
GUI:Detail
// context: Options screen - Setting to adjust the amount of graphic detail in the game
"Detail"
END
GUI:High
// context: Options screen - High detail setting
"High"
END
GUI:Medium
// context: Options screen - Medium detail setting
"Medium"
END
GUI:Low
// context: Options screen - Low detail setting
"Low"
END
GUI:Easy
// context: Difficulty Popup
"Normal"
END
GUI:MediumDifficulty
// context: Medium difficulty setting
"Hard"
END
GUI:Hard
// context: Difficulty Popup
"Brutal"
END
GUI:SelectDifficulty
// context: Difficulty Popup
"SELECT DIFFICULTY"
END
GUI:NumPlayersOnline
// context: Number of players currently online
"Total players online: %d"
END
GUI:Random
// context: Random selection of faction/color in the multiplayer join screen
"Random"
END
GUI:???
//context: DO NOT TRANSLATE
"???"
END
GUI:None
// context: No player in the slot
"None"
END
GUI:Team
// context: Row header for the Team selection slots
"Team"
END
GUI:Faction
// context: Row header for the Faction selection Slots
"Army"
END
GUI:Color
// context Row header for the Color selection slots
"Color"
END
GUI:AntiAliasing0
// context: Setting OFF for the Full screen antialiasing option
"Off"
END
GUI:AntiAliasing1
// context: Setting LOW for the Full screen antialiasing option
"Low"
END
GUI:AntiAliasing2
// context: Setting High for the Full screen antialiasing option
"High"
END
GUI:IPAddresses
// context: Box to set the IP Address to which a player want to connect in a LAN enviroment
"LAN IP:"
END
GUI:OnlineIPAddresses
// context: Box to set the IP Address to which a player want to connect in an Online enviroment
"Online IP:"
END
GUI:MinPointPercent
// context: Quickmatch screen. Minimun points required for an opponent to meet the match criteria as a percentage
"Min Win Percent Required:"
END
GUI:MaxPointPercent
// context: Quickmatch screen. Maximum points required for an opponent to meet the match criteria as a percentage
"Max Win Percent Allowed:"
END
GUI:AllowableMaps
// context: on the Quickmatch Screen, title describing the allowable maps listbox
"Allowable Maps"
END
GUI:QuickMatchTitle
"QuickMatch"
END
GUI:MaxPing
// context: In a search for a game this is the maximun ping that the player wants (PING is a term used in internet to identify the time in miliseconds that it takes to send a minimun message from a computer until it receives an answer frokm the receiver. Normally it is not translated and the term stays as PING)
"Max Ping Allowed:"
END
GUI:NumPlayers
// context: Number of players in a game
"Players:"
END
GUI:PlayersVersusPlayers
// context: the %d variables are replaced by the number of players as in: 2 v 2
"%dv%d"
END
GUI:TimeInMilliseconds
// context: the %d is replace by the ping time, and the ms stays for the abreviate form of miliseconds, as in: 100 ms
"%d ms"
END
GUI:MaxDisconnects
// context: Max disconnects until a game is terminated. If a player creates artificial disconnects in the connection, looking for a draw in the game, our server will count them. In a search for a game, a player can select not to play against other player with too many disconnects. This is the meaning of this field, the amount of maximun disconnect you want to allow.
"Max Disconnects Allowed:"
END
GUI:Confirm
// context: Verification dialog
"Are you sure?"
END
GUI:MapPreview
// context: label above the map preview window (no punctuation - it's a label)
"Map Preview"
END
GUI:NothingSelected
// context: Notification dialog
"Nothing selected."
END
GUI:SelectedAcrossScreen
// context: Notification dialog. It refers to the amount of units or buildings selected in the visible ingame screen
"Selected across screen."
END
GUI:SelectedAcrossMap
// context: Notification dialog. It refers to the amount of units or buildings selected in the whole map.
"Selected across map."
END
GUI:Rank1Required
// context: Experience Screen, Title for rank 1 upgrades
"RANK REQUIRED - 1 Star General"
END
GUI:Rank3Required
// context: Experience Screen, Title for rank 3 upgrades
"RANK REQUIRED - 3 Star General"
END
GUI:Rank8Required
// context: Experience Screen, Title for rank 8 upgrades
"RANK REQUIRED - 5 Star General"
END
GUI:Experience
// context: label above the experience bar on the Experience Screen
"Experience"
END
GUI:RemainingSkillPoints
// context: label on experience screen telling the user how many skill poitns they have left to spend
"Points"
END
// context: estate of the world bullet points in the loading screens. As news headlines
LOAD:TRAINING_1
"- GLA controls a Chemical Weapons Plant"
END
LOAD:TRAINING_2
"- Destroy the Chemical Weapons Plant"
END
LOAD:TRAINING_3
"- Eliminate the threat"
END
LOAD:USA01_1
"- GLA has SCUD Storm"
END
LOAD:USA01_2
"- They are based in Baghdad"
END
LOAD:USA01_3
"- Eliminate this threat"
END
LOAD:USA02_1
"- GLA leaders tracked to Yemen"
END
LOAD:USA02_2
"- Comanches are searching for criminals"
END
LOAD:USA02_3
"- Save the captured pilots"
END
LOAD:USA03_1
"- USA forces are in full retreat"
END
LOAD:USA03_2
"- GLA is in close pursuit "
END
LOAD:USA03_3
"- Provide cover for retreating forces"
END
LOAD:USA04_1
"- GLA training camp has been discovered"
END
LOAD:USA04_2
"- Eliminate this threat"
END
LOAD:USA06_1
"- Peace conference in Kabara City"
END
LOAD:USA06_2
"- GLA cannot be trusted"
END
LOAD:USA06_3
"- Be on alert"
END
LOAD:USA07_1
"- A rogue Chinese General has joined with the GLA"
END
LOAD:USA07_2
"- Enemy is relying on Tunnel Networks"
END
LOAD:USA07_3
"- Attack must be launched immediately"
END
LOAD:USA08_1
"- US forces have surrounded the GLA capital"
END
LOAD:USA08_2
"- GLA has biological weapons"
END
LOAD:USA08_3
"- Chinese have pledged their support to US"
END
LOAD:USA08_4
"- GLA must be eliminated"
END
LOAD:China01_1
"- China's might is on parade"
END
LOAD:China01_2
"- Protect China's military display"
END
LOAD:China01_3
"- Eliminate any threat in Beijing area"
END
LOAD:China02_1
"- GLA cell has been discovered in Hong Kong"
END
LOAD:China02_2
"- Terrorists are using convention center as base"
END
LOAD:China02_3
"- Cell must be eradicated"
END
LOAD:China03_1
"- GLA has infested the Three Gorges Dam area"
END
LOAD:China03_2
"- Enemy reinforcements now threaten our forces"
END
LOAD:China03_3
"- Drown the GLA with Chinese forces"
END
LOAD:China04_1
"- GLA has constructed a Bio-Toxin factory"
END
LOAD:China04_2
"- Locate factory with help of operative Black Lotus"
END
LOAD:China04_3
"- Air strike will aid in its destruction"
END
LOAD:China05_1
"- GLA has taken over Balykchy"
END
LOAD:China05_2
"- US forces will provide air support"
END
LOAD:China05_3
"- Call in Carpet Bombs and destroy the GLA"
END
LOAD:China06_1
"- GLA has commandeered one of China's Railroads"
END
LOAD:China06_2
"- GLA is gathering in Bishkek, Aldastan"
END
LOAD:China06_3
"- Use Black Lotus to destroy the train bridge"
END
LOAD:China07_1
"- GLA Asian terrorist cell identified in Tajikistan"
END
LOAD:China07_2
"- Authorized to utilize your nuclear arsenal"
END
LOAD:GLA01_1
"- Many brothers have been lost"
END
LOAD:GLA01_2
"- China's defenses are spread thin"
END
LOAD:GLA01_3
"- Destroy Chinese forces"
END
LOAD:GLA02_1
"- U.N. supplies en route to Almaty region"
END
LOAD:GLA02_2
"- Intercept these deliveries for our cause"
END
LOAD:GLA02_3
"- Collect supplies to infuse the GLA with funds"
END
LOAD:GLA03_1
"- Oppressors have corrupted the people of Zhambul"
END
LOAD:GLA03_2
"- Their only true freedom lies in death"
END
LOAD:GLA03_3
"- Use Toxin Tractors to eliminate them"
END
LOAD:GLA04_1
"- We have found new allies in Astana"
END
LOAD:GLA04_2
"- We can use them to harass the enemy"
END
LOAD:GLA04_3
"- While Astana burns, loot the city for supplies"
END
LOAD:GLA05_1
"- The arrogance of the USA cannot go unanswered"
END
LOAD:GLA05_2
"- Keep region from their imperialist grasp"
END
LOAD:GLA05_3
"- Destroy their 'superior' air force"
END
LOAD:GLA06_1
"- Reports from the Aral Sea are not good"
END
LOAD:GLA06_2
"- US forces have control of our toxin storage facility"
END
LOAD:GLA06_3
"- Retake the storage bunkers"
END
LOAD:GLA07_1
"- GLA defectors have joined with China"
END
LOAD:GLA07_2
"- Assault the convoys and sever their supply lines"
END
LOAD:GLA07_3
"- Eliminate the traitors and their Chinese allies"
END
LOAD:GLA08_1
"- Take control of the Cosmodrome"
END
LOAD:GLA08_2
"- The missiles there will deliver deadly toxin to our enemies"
END
LOAD:GLA08_3
"- Our destiny is at hand"
END
//context:
TOOLTIP:PlayerCreatedName
// context: on the game info popup on the LAN lobby screen. When mousing over the Game name, this tooltip is displayed
"Name of the player that created the game"
END
TOOLTIP:HTTPProxy
// context: HTTP proxy tooltip for patch checking (options menu)
"Set an HTTP Proxy to use for Generals Online"
END
TOOLTIP:PlayerSetting
// context: located on the Quickmatch setup menu
"Choose to match with a 1 vs. 1 or Team Game"
END
TOOLTIP:Ping
// context: located on the Quickmatch setup menu
"Choose your tolerance for your opponent's connection speed"
END
TOOLTIP:Disconnect
// context: located on the Quickmatch setup menu
"Choose your tolerance for total opponent disconnects"
END
TOOLTIP:Ladder
// context: located on the Quickmatch setup menu
"Choose the ladder on which you'd like to play"
END
TOOLTIP:QuickMatchStatus
// context: located on the Quickmatch setup menu
"QuickMatch will attempt to match you based on skill level, PC spec, etc"
END
TOOLTIP:AlternateMouse
//context: located on the options menu
"Right mouse button initiates unit action on battle field (attack, move, etc.)"
END
TOOLTIP:SendDelay
//context: located on the options menu
"For Firewall Users Only. (Please Consult the Manual)"
END
TOOLTIP:RefreshNat
//context: located on the options menu
"Click after changing firewall setup or ISP"
END
TOOLTIP:OnlineIP
//context: located on the options menu
"IP Address used to connect to Generals Online"
END
TOOLTIP:LanIP
//context: located on the options menu
"IP Address used to connect with players in network games"
END
TOOLTIP:Vote
// context: located in the disconnecting screen and allows for a player to vote out someone
"Click to vote player out of game in order for you to continue"
END
TOOLTIP:GamesBeingformed
// context: located in the disconnecting screen and allows for a player to vote out someone
"Your connection speed to this game's players"
END
TOOLTIP:NameButton
// context: located in the disconnecting screen and allows for a player to sort by name
"Sort by game name"
END
TOOLTIP:EmoteText
// context: located in the disconnecting screen and allows for a player to enter text
"Left click to enter text"
END
TOOLTIP:AsianText
// context: located in the player's info
"Click to toggle Asian chat, etc."
END
TOOLTIP:NonAsianText
// context: located in the player's info
"Click to toggle Non Asian chat, etc."
END
TOOLTIP:ExperienceToLevel
// context: progress bar tooltip that informs the user as to how much more experience until they level.
"Experience to next level"
END
KEYBOARD:Shift+
// context: Tooltip to indicate the player to pres Shift and another key simultaneously
"Shift+"
END
KEYBOARD:Alt+
// context: Tooltip to indicate the player to pres Alt and another key simultaneously
"Alt+"
END
KEYBOARD:Ctrl+
// context: Tooltip to indicate the player to pres Ctrl and another key simultaneously
"Ctrl+"
END
TOOLTIP:Brightness
// context: on the Options Menu
"Adjust the brightness of the game"
END
TOOLTIP:ScrollSpeed
// context: Located on the Options menu, Adjusts the scroll speed when you move the mouse to the side of the map.
"Adjust map scroll speed"
END
//TOOLTIP:SendDelay
// context: Located on Options Menu. THis option is to be used with some firewalls.
//"Forces a delayed port probe; see readme.txt for a list of firewalls this should be used with"
//END
//TOOLTIP:RefreshNat
// context: located on the Options Menu
//"NAT Refresh - Forces a redetection of your NAT behavior. Use this when you change ISP's, firewalls or NAT devices, routers, etc."
//END
TOOLTIP:OptionsAccept
// context: located on Options Menu
"Accept the changes made and exit the Options Menu"
END
TOOLTIP:OptionsCancel
// context: located on Options Menu
"Exit the Options Menu without making your changes"
END
TOOLTIP:OptionsDefaults
// context: located on Options Menu
"Reset the options to the default settings"
END
TOOLTIP:ScienceCost
// context: Tooltip part that's used to makeup the command bar build tooltips cost for the science
"Cost: %d"
END
TOOLTIP:ScienceCostUnavailable
// context: A mission script has made this science unpurchasable (for now).
"Cost: Unavailable"
END
TOOLTIP:Cost
// context: Tooltip part that's used to makeup the command bar build tooltips
"Cost: %d"
END
TOOLTIP:AlreadyUpgradedDefault
// context: Default message when you highlight an upgrade that has already been purchased -- so you can't buy it again!
"This upgrade has already been purchased"
END
TOOLTIP:HasConflictingUpgradeDefault
// context: Default message when you highlight an upgrade that you can't purchase due to mutually-exclusive conflict (you bought another upgrade so you can't buy this one).
"Conflicting upgrade cannot be purchased"
END
TOOLTIP:SupplyWarehouse
// context: Displayed when mousing over a SupplyWarehouse in game. Tells the player how much cash is left
"\n$%d remain"
END
TOOLTIP:LobbyPlayers
// context: number of players in the lobby. The lobby is a list ofplayers acctually connected to the server, and waiting to join a game to play
"Players currently in the Game Lobby"
END
TOOLTIP:StartWorldBuilder
// context: Button to execute the Map editor of the game called World Builder
"Start the World Builder editor"
END
TOOLTIP:GetUpdate
// context: Information dialog. From time to time EA will upgrade the game, and the players connected to internet will be notified with this dialog.
"Download game update"
END
TOOLTIP:DownloadProgress
//context: Download progress bar tooltip
"Download Progress"
END
TOOLTIP:GetMapPack
// context: Information dialog. From time to time EA will upgrade the map sets of the game, and the players connected to internet will be notified with this dialog.
"Download new map pack"
END
TOOLTIP:Skirmish
// context: Tooltips are small help messages that pops up whenever the player mouses over a button, object or info that requires explanation. This paricular one is shows up when the player move over the Skirmish Game button in the Main Menu
"Enter Skirmish setup menu"
END
TOOLTIP:Online
// context: This paricular one is shows up when the player move over the Internet button
"Click to join Generals Online. Test your skills against opponents from around the world!"
END
TOOLTIP:Network
// context: This paricular one is shows up when the player move over the Network button
"Click to Join the Network Lobby. Test your mettle against your friends over a Local Area Network"
END
TOOLTIP:Options
// context: This paricular one is shows up when the player move over the Options button
"Click to modify the game options. You may adjust your video, audio and game preferences"
END
TOOLTIP:Exit
// context: This particular one is shows up when the player move over the Exit button
"Exit Generals. Good luck in the field, Commander"
END
TOOLTIP:ExitGame
// context: Help text for the exit button
"Exit Generals. Good luck in the field, Commander"
END
TOOLTIP:LoadGame
// context: Help text for the load button
"Click to load the selected game"
END
TOOLTIP:MapPreviewWindow
// context: Help text for the map preview window
"Map previews can give you a leg up on the battle to come. Make sure to look for your Supply Docks & Tech Buildings. You may also choose your starting point"
END
TOOLTIP:SaveGame
// context: Help text for the save game button
"Click to save your game in progress"
END
TOOLTIP:AcceptButton
// context: Help text for the accept button
"Accept your current choice"
END
TOOLTIP:CopyReplayToDesktop
// context: Help text to the save replay button
"Copy selected Replay file to your Desktop"
END
TOOLTIP:ProviderType
// context: Help text for the audio source selection box
"Select your Audio Provider"
END
TOOLTIP:SpeakerType
// context: Help text for the speaker configuration selection box
"Select your Speaker Configuration"
END
TOOLTIP:LANPlayer
// context: DO NOT TRANSLATE
"%ls@%ls"
END
TOOLTIP:Resolution
// context: Help text for the screen resolution selection box
"Pick a screen resolution for your game. The higher the resolution, the slower your game is likely to play"
END
TOOLTIP:CommandCategory
// context: Help text for the key groups in the keyboard configuration screen
"Pick a category of keyboard command"
END
TOOLTIP:CommandDescription
// context: Help text for the description of the functionality of the selected command
"The description of your selected command"
END
TOOLTIP:StartPosition
// context: Used to set your starting position
"Starting Position"
END
TOOLTIP:SelectMap
// context: Used to select the map
"Select the battlefield you would like to use"
END
//TOOLTIP:Vote
// context: DO NOT TRANSLATE YET - Displays the number of votes to kick that player.
//"Cast vote to remove player"
//END
TOOLTIP:NumberOfVotes
// context: DO NOT TRANSLATE YET - Used to select the map
"Votes cast to remove player"
END
TOOLTIP:QuitMultiplayerGame
// context: Exits from a multiplayer game
"Exit to game menus"
END
TOOLTIP:RestartGame
// context: Help text for the Restart button
"Restart game with same preferences"
END
TOOLTIP:Help
// context: DO NOT TRANSLATE YET - Used to bring up the help menu
""
END
TOOLTIP:StartLocation
// context:Used to indicate map starting locations
"Starting position"
END
TOOLTIP:ReturnToGame
// context: Help text for the Resume button
"RETURN TO GAME"
END
TOOLTIP:CommandList
// context: Help text for the available commands in the seleccted keyboard category
"Available commands for the current category"
END
TOOLTIP:CurrentHotkey
// context: Help text for the displayed hotkey
"Displays the current Hotkey for this command"
END
TOOLTIP:AssignHotkey
// context: Help text for the enter key box
"Enter your new command Hotkey here"
END
TOOLTIP:AssignHotkeyCurrent
// context: Help text for the key assigment box
"The command this Hotkey is currently assigned to"
END
TOOLTIP:AssignButton
// context: help text for the assign key button
"Assigns your chosen Hotkey command"
END
TOOLTIP:ResetAll
// context: Help text for the Reset to Default keyboard button
"Resets all of your keyboard Hotkeys to default"
END
TOOLTIP:BackButton
// context: Help for the Back button
"Return to previous menu"
END
TOOLTIP:ProviderSelect
// context: Help text for the select Audio Provider button
"Select the 3-D Audio Provider. The game has already chosen your optimal set up but you may manually change if you prefer"
END
TOOLTIP:SpeakerSelect
// context: Help text for the Speaker configuration button
"Select your speaker setup. The game has already chosen your optimal set up but you may manually change if you prefer"
END
TOOLTIP:DontUseAccount
// context: Used on the login screen for Online play.
"Log in without using your Generals Online Account. You will not be able to access your Player Persona or Communicator"
END
TOOLTIP:CommunicatorButton
// context: Communicator button help text
"Contact your buddies"
END
TOOLTIP:SortBuddies
// context: Help Test for the buddies button to sort the buddies to the top of the game's list
"Sort Buddies to the top of the game list"
END
//TOOLTIP:NameButton
// context: Help text for the Game Name Button. The Game Name Button sorts the list of games by their names
//"Sort by Game Name"
//END
TOOLTIP:PingButton
// context: Help text for the ping Button. The ping button sorts the list of games by ping response
"Sort by Ping"
END
TOOLTIP:EmoteButton
// context: Button that will cause your chat text to appear as if it was an emotion rather as a spoken word.
"Emote"
END
TOOLTIP:UseAccount
// context: Used on the Login screen for Online play to toggle using a gamespy account
"Join Generals Online"
END
TOOLTIP:Login
// context: The button that's clicked once all information has been entered to login
"Join Generals Online"
END
TOOLTIP:CreateAccount
// context: used on the Login Screen to take the user to a webpage to setup an account
"Create a new Generals Online account"
END
TOOLTIP:TOS
// context: button to show the terms of service "TOS"
"View the Service Terms agreement"
END
TOOLTIP:RememberInfo
// context: The checkbox whether to remember the player's login info or not.
"Remember login info. Not recommended for computers with multiple users"
END
TOOLTIP:Back
// context: used on every menu screen to take you back to the previous window
"Return to previous screen"
END
TOOLTIP:BattleHonors
// context: tooltip over the battle honors listbox on the player stat screen
"The Battle Honors a player has received. Battle Honors are won by achieving certain goals in solo or multiplay"
END
TOOLTIP:BattleHonorOfficersClub
// context: tooltip on the persona pop-up for having pre-ordered the game
"Officers Club Honor\nFounding member of the Generals Community"
END
TOOLTIP:LobbyOfficersClub
// context: tooltip in the custom match lobby for having pre-ordered the game
"Officers Club: Founding member of the Generals Community"
END
TOOLTIP:BattleHonorFairPlay
"Fair Play Honor\nPlayer has disconnected from online games less than 10% of the time (with at least 10 games played)"
END
TOOLTIP:BattleHonorApocalypse
"Apocalypse Honor\nPlayer has built the Particle Cannon, Nuclear Missile, and SCUD Storm in a solo or multiplayer online game"
END
TOOLTIP:BattleHonorFairPlayDisabled
"Fair Play Honor\nDisconnect less than 10% of the time to earn this medal (with at least 10 games played)"
END
TOOLTIP:BattleHonorApocalypseDisabled
"Apocalypse Medal\nBuild the Particle Cannon, Nuclear Missile, and SCUD Storm to earn this medal"
END
TOOLTIP:BattleHonorPreorder
"Officers Club Honor\nPlayer is a founding member of the Generals community"
END
TOOLTIP:BattleHonorPreorderDisabled
"Officers Club Medal\nPlayer did not preorder Generals"
END
TOOLTIP:BattleHonorStreak3
// context: tooltip displayed when the user mouses over the Streak 3 battle honor icon
"Streak Honor(3)\nPlayer has won 3 solo or multiplayer online games in a row"
END
TOOLTIP:BattleHonorStreak5
// context: tooltip displayed when the user mouses over the Streak 5 battle honor icon
"Streak Honor(5)\nPlayer has won 5 solo or multiplayer online games in a row"
END
TOOLTIP:BattleHonorStreak10
// context: tooltip displayed when the user mouses over the Streak 10 battle honor icon
"Streak Honor(10)\nPlayer has won 10 solo or multiplayer online games in a row"
END
TOOLTIP:BattleHonorStreak20
// context: tooltip displayed when the user mouses over the Streak 20 battle honor icon
"Streak Honor(20)\nPlayer has won 20 solo or multiplayer online games in a row"
END
TOOLTIP:BattleHonorLoyaltyUSA
// context: tooltip displayed when the user mouses over the Loyalty USA battle honor icon
"USA Loyalty Honor\nPlayer has played 20+ games in a row as the USA"
END
TOOLTIP:BattleHonorLoyaltyChina
// context: tooltip displayed when the user mouses over the Loyalty China battle honor icon
"China Loyalty Honor\nPlayer has played 20+ games in a row as China"
END
TOOLTIP:BattleHonorLoyaltyGLA
// context: tooltip displayed when the user mouses over the Loyalty GLA battle honor icon
"GLA Loyalty Honor\nPlayer has played 20+ games in a row as the GLA"
END
TOOLTIP:BattleHonorBattleTank
// context: tooltip displayed when the user mouses over the BattleTank battle honor icon
"Battle Tank Honor\nPlayer has built 50+ tanks in a solo or multiplayer online game"
END
TOOLTIP:BattleHonorAirWing
// context: tooltip displayed when the user mouses over the AirWing battle honor icon
"Air Wing Honor\nPlayer has built 20+ aircraft in a solo or multiplayer online game"
END
TOOLTIP:BattleHonorEndurance
// context: tooltip displayed when the user mouses over the Endurance battle honor icon
"Endurance Honor\nPlayer has beaten every map"
END
TOOLTIP:BattleHonorCampaignUSA
// context: tooltip displayed when the user mouses over the CampaignUSA battle honor icon
"USA Campaign Honor\nPlayer has completed the USA Campaign"
END
TOOLTIP:BattleHonorCampaignChina
// context: tooltip displayed when the user mouses over the CampaignChina battle honor icon
"China Campaign Honor\nPlayer has completed the China Campaign"
END
TOOLTIP:BattleHonorCampaignGLA
// context: tooltip displayed when the user mouses over the CampaignGLA battle honor icon
"GLA Campaign Honor\nPlayer has completed the GLA Campaign"
END
TOOLTIP:BattleHonorBlitz10
// context: tooltip displayed when the user mouses over the Blitz battle honor icon
"Blitz Honor\nPlayer has beaten opponent(s) in 10 minutes or less"
END
TOOLTIP:BattleHonorBlitz5
// context: tooltip displayed when the user mouses over the Blitz battle honor icon
"Blitz Honor\nPlayer has beaten opponent(s) in 5 minutes or less"
END
TOOLTIP:BattleHonorChallenge
// context: tooltip displayed when the user mouses over the Challenge battle honor icon
"Challenge Honor\nPlayer has defeated a Hard computer opponent"
END
TOOLTIP:BattleHonorStreak3Disabled
// context: tooltip displayed when the user mouses over the Streak 3 battle honor icon
"Streak Honor\nWin 3 or more games in a row to earn this medal"
END
TOOLTIP:BattleHonorLoyaltyUSADisabled
// context: tooltip displayed when the user mouses over the Loyalty USA battle honor icon
"USA Loyalty Honor\nPlay 20+ games in a row as USA to earn this medal"
END
TOOLTIP:BattleHonorLoyaltyChinaDisabled
// context: tooltip displayed when the user mouses over the Loyalty China battle honor icon
"China Loyalty Honor\nPlay 20+ games in a row as China to earn this medal"
END
TOOLTIP:BattleHonorLoyaltyGLADisabled
// context: tooltip displayed when the user mouses over the Loyalty GLA battle honor icon
"GLA Loyalty Honor\nPlay 20+ games in a row as the GLA to earn this medal"
END
TOOLTIP:BattleHonorBattleTankDisabled
// context: tooltip displayed when the user mouses over the BattleTank battle honor icon
"Battle Tank Honor\nBuild 50+ tanks against computer opponent(s) to earn this medal"
END
TOOLTIP:BattleHonorAirWingDisabled
// context: tooltip displayed when the user mouses over the AirWing battle honor icon
"Air Wing Honor\nBuild 20+ aircraft against computer opponent(s) to earn this medal"
END
TOOLTIP:BattleHonorEnduranceDisabled
// context: tooltip displayed when the user mouses over the Endurance battle honor icon
"Endurance Honor\nBeat every map to earn this medal"
END
TOOLTIP:BattleHonorCampaignUSADisabled
// context: tooltip displayed when the user mouses over the CampaignUSA battle honor icon
"USA Campaign Honor\nComplete the USA Campaign to earn this medal"
END
TOOLTIP:BattleHonorCampaignChinaDisabled
// context: tooltip displayed when the user mouses over the CampaignChina battle honor icon
"China Campaign Honor\nComplete the China Campaign to earn this medal"
END
TOOLTIP:BattleHonorCampaignGLADisabled
// context: tooltip displayed when the user mouses over the CampaignGLA battle honor icon
"GLA Campaign Honor\nComplete the GLA Campaign to earn this medal"
END
TOOLTIP:BattleHonorBlitz10Disabled
// context: tooltip displayed when the user mouses over the Blitz battle honor icon
"Blitz Honor\nBeat opponent(s) in 10 minutes or less to earn this medal"
END
TOOLTIP:BattleHonorChallengeDisabled
// context: tooltip displayed when the user mouses over the Challenge battle honor icon
"Challenge Honor\nDefeat 1-7 Hard computer opponents to earn this honor"
END
TOOLTIP:BattleHonorStreak25
// context: tooltip displayed when the user mouses over the Streak 25 battle honor icon
"Streak Honor(25)\nPlayer has won 25 games in a row"
END
TOOLTIP:ProgressToNextRank
// context: used on the Stat screen to indicate the progress until the next rank
"Progress until the next rank is acheived"
END
TOOLTIP:SetLocale
// context: Tooltip for the set locale button on the Myinfo Screen
"Change your current Locale selection"
END
TOOLTIP:DeleteAccount
// context: on myinfo screen, Prompt the user whether or not they'd like to delete their current gamespy account
"Delete your current account"
END
//TOOLTIP:AsianText
// context: on myinfo screen, toggle displaying asian text or not
//"Toggle Asian text in chat lobby"
//END
//TOOLTIP:NonAsianText
// context: on myinfo screen, toggle displaying non-asian text or not
//"Toggle Non-Asian text in chat lobby"
//END
GUI:RestartMission
// context: button to restart a game with the same settings than the game before
"RESTART MISSION"
END
GUI:ExitMission
// context: button to restart a game with the same settings than the game before
"EXIT MISSION"
END
GUI:OlderReplayVersionTitle
// context: Title for the Message box prompting the user that the reply that's selected is older then the version of the game.
"OLDER REPLAY VERSION"
END
GUI:OlderReplayVersion
// context: Message box message prompting the user that the reply that's selected is older then the version of the game.
"Loading may not display the replay properly, continue to load?"
END
GUI:LowTextureDetail
// context: Checkbox on Options Screen
"Low Texture Detail"
END
TOOLTIP:LowTextureDetail
// context: tooltip for the checkbox on the options screen
"Use Low Resolution Textures"
END
GUI:Display
// context: heading on the Options menu above the Display options!
"OPTIONS"
END
GUI:Audio
// context: heading on the Options menu above the Audio options!
"AUDIO"
END
GUI:LANLobby
// context: title for the Lan Lobby menu
"LAN LOBBY"
END
GUI:InsertCDPrompt
// This is the prompt for the 'Insert the CD' box.
"Missing CD"
END
GUI:InsertCDMessage
// This is the more detailed message for the 'Insert the CD' box.
"Please insert the first game CD."
END
GUI:Credits
// context: Button label on the main screen that takes the user to the credits
"CREDITS"
END
GUI:AreYouSureDeleteAccount
// context: prompt re-assuring that the user wants to delete their account
"Are you sure you want to permanantly delete your account and all your saved statistics?"
END
GUI:NonAsianText
// context: on myinfo screen, toggle displaying asian text or not
"Non-Asian Text"
END
GUI:AsianText
// context: on myinfo screen, toggle displaying asian text or not
"Asian Text"
END
GUI:DeleteAccount
// context: on Myinfo Screen. Prompt the user whether or not they'd like to delete their current gamespy account
"DELETE ACCOUNT"
END
GUI:SetLocale
// context: used on the stat screen when displaying a user's own stats online, Set locale button prompts to set their locale
"SET LOCALE"
END
GUI:Side
// context: heading for the player's side on the load screen
"Army"
END
GUI:WinLoss
// context: win loss heading
"Win/Loss"
END
GUI:FavSide
// context: heading for the player's favorite side
"Favorite Army"
END
GUI:Discons
// context: heading for the player's disconnects
"Disconnects"
END
GUI:Progress
// context: the progress bar's headings
"Progress"
END
GUI:Rank
// context: Label for the rank Icon
"Rank"
END
GUI:BattleHonors
// context:Label for the battle honors
"Battle Honors"
END
GUI:TotalBuddys
// context: Label for the Total Buddys
"Total Buddys"
END
GUI:PlayerStatistics
// context: the title that will have a player's name and location added to it on the stats screen
"%hs, from %ls"
END
GUI:BuildingsKilledStat
// context: Label for the total number of buildings destroyed
"Buildings Killed"
END
GUI:BuildingsBuiltStat
// context: Label for the total number of buildings built
"Buildings Built"
END
GUI:BuildingsLostStat
// context: Label for the total number of buildings lost
"Buildings Lost"
END
GUI:TotalBuilt
// context: Label for the Total number of units built
"Total Built"
END
GUI:TotalDeaths
// context: Label for the total deaths a player has
"Total Deaths"
END
GUI:TotalKills
// context: Label for the total kills the player has
"Total Kills"
END
GUI:FavoriteUnit
// context: Label for teh player's favorite Unit
"Favorite Unit"
END
GUI:FavoriteSide
// context: Label for the Favorite Side the player uses
"Favorite Army"
END
GUI:CareerWins
// context: label for the total number of wins the player has accrued
"Career Wins"
END
GUI:CareerLosses
// context: label for the total number of loses the player has
"Career Losses"
END
GUI:CurrentWinStreak
"Current Win Streak"
END
GUI:CarrerWinPercent
"Career Win Percentage"
END
GUI:Loses
// context: label for the total number of loses the player has
"Losses"
END
GUI:Wins
// context: label for the total number of wins the player has accrued
"Wins"
END
GUI:TotalDesyncs
// context: label for the total number of desyncs the player has
"Desyncs"
END
GUI:TotalDisconnects
// context: label for the total number of disconnects the player has
"Disconnects"
END
GUI:QMWinStreak
// context: label for the most number of QuickMatch games this player has won in a row
"QuickMatch win streak"
END
GUI:WinStreak
// context: label for the most number of games this player has won in a row
"Win Streak"
END
GUI:LossStreak
// context: label for the most number of games this player has lost in a row
"Loss Streak"
END
GUI:WinPercentLabel
// context: label for win percentage for this player
"Win Percent"
END
GUI:BestWinStreak
// context: label for the most number of games this player has won in a row
"Best Win Streak"
END
GUI:LastLadder
// context: label for the last ladder on which this player has played
"Last Ladder"
END
GUI:GamesPlayed
// context: label for the total number of games a player has played
"Games Played"
END
GUI:TOS
// context: the terms of service button label
"SERVICE TERMS"
END
GUI:RememberInfo
// context: the checkbox to remember the player's info
"Remember my Info"
END
GUI:HostWantsToStart
// context: The player who hosts the game wants to start the game. This message is displayed in the chat window of the multiplayer lobby. Please keep this tied to GUI:Accept
"The Host wants to start. Press the Accept button."
END
GUI:PlayerNoMap
// context: %ls is a code variable that gets replaced by a player name who does not have a map. The Map name will replace the second %ls variable. Please note that the order for this names will be always this, the first %ls will be always replaced by the Player name and the second %ls will be always replaced by the map name.This message is displayed in the chat window of the multiplayer lobby.
"%ls does not have the map %ls."
END
GUI:LocalPlayerNoMap
// context: %ls will be replaced by the player name. As there is only one variable in the string the %ls can be placed anywhere in the translated string. This message is displayed in the chat window of the multiplayer lobby.
"You do not have the map %ls."
END
GUI:PlayerNoMapWillTransfer
// context: %ls is a code variable that gets replaced by a player name who does not have a map. The Map name will replace the second %ls variable. Please note that the order for this names will be always this, the first %ls will be always replaced by the Player name and the second %ls will be always replaced by the map name.This message is displayed in the chat window of the multiplayer lobby.
"%ls does not have the map %ls. It will be transferred at game start."
END
GUI:LocalPlayerNoMapWillTransfer
// context: %ls will be replaced by the player name. As there is only one variable in the string the %ls can be placed anywhere in the translated string. This message is displayed in the chat window of the multiplayer lobby.
"You do not have the map %ls. It will be transferred to you at game start."
END
GUI:CouldNotTransferMap
// context: error message shown if map transfer at game start fails
"Unable to transfer the map. The game cannot start."
END
GUI:Status
"Status"
END
MapTransfer:CurrentFile
// context: the file currently being transfered before loading the multiplayer game
"Current file: %ls"
END
MapTransfer:Timeout
// context: minute/second countdown to abort map transfer
"Abort in %d:%2.2d"
END
MapTransfer:Preparing
// context: map transfer status
"Preparing..."
END
MapTransfer:Sending
// context: map transfer status
"Sending..."
END
MapTransfer:Recieving
// context: map transfer status
"Receiving..."
END
MapTransfer:Done
// context: map transfer status
"Done"
END
GUI:NeedMorePlayers
// context: The host needs at least one other player for a multiplayer game. This message is displayed in the chat window of the multiplayer lobby.
"You need more player(s) to start the game."
END
GUI:NotifiedStartIntent
// context: The player who hosts the game wants to start the game. This message is displayed in the chat window of the multiplayer lobby.
"The other players have been notified that you want to start the game."
END
GUI:HostLeft
// context: the host has left the game. But the game continues. Some other player will take his place as host. This message is displayed in the chat window of the multiplayer lobby.
"The host left the game but C&C Generals will continue."
END
GUI:HostLeftTitle
// context: the host has left the game. But the game continues. Some other player will take his place as host. This message is displayed in the chat window of the multiplayer lobby.
"HOST HAS LEFT"
END
GUI:WidenSearch
// context: Quickmatch - The quick match server is making a wider search for opponents.
"WIDEN SEARCH"
END
GUI:QMAborted
// context: Quickmatch - The player aborted the search before finding an opponent
"Matching aborted"
END
GUI:DrawScrollAnchor
// context: option menu - This will display the scroll window bar on screen
"Draw scroll anchor"
END
GUI:MoveScrollAnchor
// context: option menu - Select where to place the anchor scroll bar
"Move scroll anchor"
END
GUI:GroupRoom1
// context: online chat channel name
"1 vs 1"
END
GUI:GroupRoom2
// context: online chat channel name
"2 vs 2"
END
GUI:GroupRoom3
// context: online chat channel name
"3 vs 3"
END
GUI:GroupRoom4
// context: online chat channel name
"4 vs 4"
END
GUI:GroupRoom5
// context: online chat channel name
"New Players"
END
GUI:GroupRoom6
// context: online chat channel name
"Mod Games"
END
GUI:GroupRoom7
// context: online chat channel name
"Germany"
END
GUI:GroupRoom8
// context: online chat channel name
"US"
END
GUI:GroupRoom9
// context: online chat channel name
"Korea"
END
GUI:GroupRoom10
// context: online chat channel name
"Asia Lobby"
END
GUI:GroupRoom11
// context: online chat channel name
"World Lobby"
END
GUI:GroupRoom12
// context: online chat channel name
"World Lobby 2"
END
GUI:GroupRoom13
// context: online chat channel name
"1 vs 1"
END
GUI:GroupRoom14
// context: online chat channel name
"2 vs 2"
END
GUI:GroupRoom15
// context: online chat channel name
"3 vs 3"
END
GUI:GroupRoom16
// context: online chat channel name
"4 vs 4"
END
GUI:GroupRoom17
// context: online chat channel name
"New Players"
END
GUI:GroupRoom18
// context: online chat channel name
"Mod Games"
END
GUI:GroupRoom19
// context: online chat channel name
"Ladder Games"
END
GUI:GroupRoom20
// context: online chat channel name
"Germany"
END
GUI:GroupRoom21
// context: online chat channel name
"US"
END
GUI:GroupRoom22
// context: online chat channel name
"Korea"
END
GUI:LobbyJoined
// context: message shown when joining online chat channel. Do not translate the %ls!
"You have joined %ls."
END
GUI:Email
// context: Email entry box in login
"Email"
END
GUI:NoLadder
// context: Ladder selection boxes
"No Ladder"
END
GUI:ChooseLadder
// context: Ladder selection boxes
"Choose A Ladder"
END
GUI:UnknownLadder
// context: game info listboxes
"Unknown Ladder"
END
GUI:WOLLogin
// context: Screen Title for the Internet game login screen
"GENERALS ONLINE LOG IN"
END
GUI:PleaseEnterWOLInfo
// context: DO NOT TRANSLATE
"Please enter info"
END
GUI:Username
// context: box to type your username for login (player name)
"Nickname"
END
GUI:Password
// context: box to type your password for login
"Password"
END
GUI:Server
// context: select box for connecting to a specific server.
"Server"
END
GUI:AutoLogin
// context: switch box. When checked the player will log in automaticaly
"Auto Login in the Future"
END
GUI:RememberPassword
// context: Switch box. When checked the program will keep the password and the user will not have to type it again in the future.
"Remember My Password"
END
GUI:Login
// context: Login button. Accept the username and paswword and login into the sever
"LOGIN"
END
GUI:CreateAccount
// context: Button to go to the create online account screen.
"CREATE ACCOUNT"
END
GUI:TryAgain
// context: Retry button.
"Try Again"
END
GUI:QuickMatch
// context: QuickMatch button. Quickmatch is a service where the server looks for a similar stats player online, then sets up a game, and it matches them.
"QUICKMATCH"
END
GUI:DisplayOptions
// context: Heading for the display options on the options menu
"DISPLAY OPTIONS"
END
GUI:AudioOptions
// context: heading for the Audio options on the options menu
"AUDIO OPTIONS"
END
GUI:AudioHardware
"Hardware Accelerated Audio"
END
GUI:AudioSurround
"Surround Sound"
END
TOOLTIP:CheckAudioHardware
"Check this box to enable hardware acceleration for Audio"
END
TOOLTIP:AudioSurround
"Check this box if you have surround sound speakers"
END
GUI:NetworkOptions
// context: heading for the Network options on the options menu
"NETWORK OPTIONS"
END
GUI:SocketError
// context:The user has lost his connection to the network and is being told to check their connection.
"Failed trying to communicate with the network, check your connection."
END
GUI:NetworkError
// context: Message box header indicating that this is a network error message
"NETWORK ERROR"
END
GUI:GammaAdjustment
// context: slide bar to adjust the brightness of the screen.
// please don't make this excessively long!
"Brightness"
END
GUI:SaveGame
// context: Button to save the current game
"SAVE GAME"
END
GUI:LoadGame
// context: button to load a saved game
"LOAD GAME"
END
GUI:SaveAndLoad
// context: button label to go to the save game and load game sub menu
"SAVE/LOAD"
END
GUI:SaveTime
// context: label immediately preceeding a time for a save game file description
"Time"
END
GUI:SaveDate
// context; label immediately preceeding a date for a save game file description
"Date"
END
GUI:Help
// context: Help button
"Help"
END
GUI:HelpDescription
// context: Switch box to enable/disable help text/tooltips
"Display help dialog"
END
GUI:ReturnToGame
// context: button to return to the game from the pause menu
"RETURN TO GAME"
END
GUI:NewGame
// context: Button to create a new game
"New Game"
END
GUI:RestartGame
// context: button to restart a game with the same settings than the game before
"RESTART GAME"
END
GUI:Surrender
// context: button to Surrender and become an observer in a multiplayer game
"SURRENDER"
END
GUI:MatchingProgress
// context: Message informing that the Quickmatch server is looking for an opponent
// Check the context of these things before changing them. This is a caption.
// The following text is *not* appropriate:
//"QuickMatch is searching for your optimal opponent..."
"QuickMatch Progress"
END
GUI:Player'sName
// context: opponent player's name
"Opponent's Name"
END
GUI:LadderWins
// context: Number of wins of a player in this ladder
"Ladder Wins"
END
GUI:LadderLosses
// context: Number of losses of a player in this ladder
"Ladder Losses"
END
GUI:LadderPoints
// context: Points of a player in this ladder
"Ladder Points"
END
GUI:Disconnects
// context: Number of times that this player had a disconnect in a game of this ladder
"Disconnects"
END
GUI:LadderRank
// context: Player rank in this ladder
"Ladder Rank"
END
GUI:AllTimeWins
// context: Overall wins of a player
"All-Time Wins"
END
GUI:AllTimeLosses
// context: Total number og game that this player did lose
"All-Time Losses"
END
GUI:AllTimePoints
// context: total points won by this player
"All-Time Rank Points"
END
GUI:AllTimeDisconnects
// context: Total count of disconnects for this player
"All-Time Disconnects"
END
GUI:HighestRank
// context: Best rank this player ever had
"All-Time Highest Rank"
END
GUI:Honor
// context: Special honors won by the player
"Battle Honors"
END
GUI:LastUpdated
// context: date last time that the player profile was updated
"Player Profile Last Updated"
END
GUI:WOLIconKey
// context: DO NOT TRANSLATE
"Icon Key"
END
GUI:WOLWelcome
// context: Welcome message
"Welcome to Generals Online, %hs"
END
GUI:CustomMatch
// context: Button in multiplayer to create a online match. All game settings will be adjusted by the player.
"CUSTOM MATCH"
END
GUI:MyInfo
// context: to display player info
"MY PERSONA"
END
GUI:Buddies
// context: chat board
"COMMUNICATOR"
END
GUI:BuddiesTab
// context:This is the tab on the communicator that brings up the buddy list.
"Buddies"
END
GUI:Community
// context: global forums
"Community"
END
GUI:SortAlpha
// context: custom match - sort games alphanumerically by his name
"Name"
END
GUI:SortPing
// context: custom match - sort games by ping time
"Connection"
END
GUI:SortBuddies
// context: custom match - sort games with your buddies (Buddys) to the top of the list
"Buddies"
END
GUI:GSRank0
// context: player rank titles
"Private"
END
GUI:GSRank1
// context: player ranks
"Corporal"
END
GUI:GSRank2
// context: player ranks
"Sergeant"
END
GUI:GSRank3
// context: player ranks
"Lieutenant"
END
GUI:GSRank4
// context: player ranks
"Captain"
END
GUI:GSRank5
// context: player ranks
"Major"
END
GUI:GSRank6
// context: player ranks
"Colonel"
END
GUI:GSRank7
// context: player ranks
"Brigadier General"
END
GUI:GSRank8
// context: player ranks
"General"
END
GUI:GSRank9
// context: game spy player ranks
"Commander in Chief"
END
GUI:GSErrorTitle
// context: error dialog. An error occur in the chat room
""
END
GUI:GSNoLoginInfoAll
"Please enter your email, nickname, and password. Then, click on Login or Create Account."
END
GUI:GSNoLoginInfoEmailNickname
"Please enter your email and nickname. Then, click on Login or Create Account."
END
GUI:GSNoLoginInfoEmailPassword
"Please enter your email and password. Then, click on Login or Create Account."
END
GUI:Any
// context: on QuickMatch screen, Any is the default setting so the option doesn't matter
"Any"
END
GUI:GSNoLoginInfoNicknamePassword
"Please enter your nickname and password. Then, click on Login or Create Account."
END
GUI:GSNoLoginInfoEmail
"Please enter your email. Then, click on Login or Create Account."
END
GUI:GSNoLoginInfoNickname
"Please enter your nickname. Then, click on Login or Create Account."
END
GUI:GSNoLoginInfoPassword
"Please enter your password. Then, click on Login or Create Account."
END
GUI:GSDisconnected
// context: error message. The player has been diconnected from the chat due to an error/timeout
"You have been disconnected from the chat server."
END
GUI:GSDisconReason1
// context: the player name is already in use in the chat server.
"That nickname has already been taken. Please choose another"
END
GUI:GSDisconReason2
// context: nickname selected violates the chat rules
"That nickname is invalid. Please choose another"
END
GUI:GSDisconReason3
// context: player lost connection with the chat server
"Lost connection to Generals Online."
END
GUI:GSDisconReason4
// context: player can not connect to the chat server
"Could not connect to Generals Online."
END
GUI:GSDisconReason5
// context: the player tried to connect to the chat server but took too long
"Login process has timed out. Please check your internet connection"
END
GUI:GSDisconReason6
// context: player name is not registered. Player names must be registered and it must have a valid email address associated to them.
"That nickname/email combo does not exist. If you want to create an account, click on Create Account."
END
GUI:GSDisconReason7
// context: email alias does not exist or has a bad format
"That email is invalid"
END
GUI:GSDisconReason8
// context: player typed in a wrong password
"That password is incorrect. Please try again."
END
GUI:GSDisconReason9
// context: profile has bad data
"Bad profile."
END
GUI:GSDisconReason10
// context: corrupt profile has been deleted
"Profile has been deleted."
END
GUI:GSDisconReason11
// context: Buddys server rejected player conection
"Buddy server connection was refused"
END
GUI:GSDisconReason12
// context: Buddy server failed to authorize player login request
"Buddy server authorization failed"
END
GUI:GSDisconReason13
// context: the player entered a non valid serial number during install
"Serial number is invalid. Please try another"
END
GUI:GSDisconReason14
// context: Windows registry entries have been altered
"Registry is corrupt and has been altered"
END
GUI:GSDisconReason15
// context: player's serial number has been banned for abusive use.
"Serial number is banned."
END
GUI:GSDisconReason16
// context: failed login attempt
"A profile with that nickname already exists."
END
GUI:GSDisconReason17
// context: failed login attempt
"That password is incorrect. Please try again"
END
GUI:GSDisconReason18
// context: failed login attempt
"A profile with that nickname already exists."
END
GUI:GSDisconReason19
// context: failed login attempt
"Server error - cannot create account."
END
GUI:GSGroupRoomJoinFail
// context: Failed to join a chat group
"Failed to join chat room"
END
GUI:JoinFailedRoomFull
// context: failure to join a chat room or game being hosted
"Failed to join - the room is full."
END
GUI:JoinFailedInviteOnly
// context: failure to join a chat room or game being hosted
"Failed to join - the room is invitation only."
END
GUI:JoinFailedBannedFromRoom
// context: failure to join a GameSpy chat room or game being hosted
"Failed to join - you have been banned from the room"
END
GUI:JoinFailedBadPassword
// context: failure to join a GameSpy chat room or game being hosted
"Failed to join - incorrect password"
END
GUI:JoinFailedAlreadyInRoom
// context: failure to join a GameSpy chat room or game being hosted
"Failed to join - you are already in a room"
END
GUI:JoinFailedNoConnection
// context: failure to join a GameSpy chat room or game being hosted
"Failed to join - no connection to chat server"
END
GUI:JoinFailedCRCMismatch
// context: failure to join a GameSpy chat room or game being hosted
"Failed to join - the game is a different version"
END
GUI:JoinFailedUnknownLadder
// context: failure to join a GameSpy chat room or game being hosted
"Failed to join - the game is using an unknown ladder"
END
GUI:JoinFailedDefault
// context: failure to join a GameSpy chat room or game being hosted
"FAILED TO JOIN ROOM"
END
GUI:NoGameSelected
// context: failed to join a game because none is selected
"Select a game to join first."
END
GUI:GSKicked
// context: the room administrator has kicked the player from the chat room
"You were kicked from the room"
END
GUI:GSKickedGameStarted
// context: the room administrator has kicked the player from the chat room because the game has started
"The game has started."
END
GUI:GSKickedGameFull
// context: the room administrator has kicked the player from the chat room because the game is full
"The game is full."
END
GUI:GSFailedToHost
// context: we were unable to connect to the master server list when trying to host
"Could not host the game"
END
GUI:NATNegotiationFailed
// context: NAT/Firewall negotiation at start of Internet games
"You or another player were unable to negotiate a connection. You may not have your firewall configured properly. Visit www.generals.ea.com, eatech.custhelp.com, or call your firewall manufacturer for more details."
END
GUI:GPErrorTitle
// context: An error occured downloading the friends list
"BUDDY ERROR"
END
GUI:GPNoCommunicator
// context: PLAYTEST ONLY - an error message stating that the communicator is disabled
"The Communicator is not available in the Multiplayer Playtest."
END
GUI:GPDisconnected
// context: Player has been disconnected from a Buddy server.
"You have been disconnected from the buddy server. Would you like to reconnect?"
END
GUI:GPNoProfile
// context: You have to use a profile in orde to be able to store friend lists
"You did not log in using a Profile. No Buddy information is available."
END
GUI:PSErrorTitle
// context: Profiles are stored online in our permanent servers.
"PERSISTENT STORAGE ERROR"
END
GUI:PSCannotConnect
// context: Profiles are stored online in our permanent servers.
"Could not connect to the persistent storage server"
END
GUI:Error
// context: various error dialog box titles
"Error"
END
Buddy:MatchingNotification
// context: used to popup the status of a buddy. %hs is replaced by the Buddy's name
"%hs is QuickMatching"
END
Buddy:StagingNotification
// context: used to popup the status of a buddy. %hs is replaced by the Buddy's name
"%hs is setting up a game"
END
Buddy:LoadingNotification
// context: used to popup the status of a buddy. %hs is replaced by the Buddy's name
"%hs is starting a game"
END
Buddy:PlayingNotification
// context: used to popup the status of a buddy. %hs is replaced by the Buddy's name
"%hs is playing a game"
END
Buddy:Offline
// context: player's Buddy is not playing the game now.
"Offline"
END
Buddy:CantTalkToIngameBuddy
// context: used to remind the user that you can't talk with other buddies in the same game if you are dead.
// this is to prevent cheating.
"You cannot send messages to buddies in your game if you are observing."
END
Buddy:Online
// context: player's Buddy is logged in the game now.
"Online"
END
Buddy:Chatting
// context: player's Buddy is connected to the chat room with the name X. The %ls will be replaced by code with the chat room name.
"Chatting in %ls"
END
Buddy:Staging
// context: player's Buddy is connecting to %ls (%ls is replaced by a chat room name)
"Staging in %ls"
END
Buddy:Loading
// context: player's Buddy is loading a game in %ls (%ls is replaced by a chat room name)
"Loading in %ls"
END
Buddy:Playing
// context: player's Buddy is playing a game in %ls (%ls is replaced by a chat room name)
"Playing in %ls"
END
Buddy:Matching
// context: player's Buddy is trying to find a match in the Quickmatch lobby
"QuickMatching"
END
Buddy:Disconnected
// context: used to popup a warning when the user is disconnected from the buddy server
"You have been disconnected\nfrom the buddy list."
END
Buddy:MultipleOnlineNotification
// context: used to popup the status of a buddy.
"You have buddies online"
END
Buddy:OnlineNotification
// context: used to popup the status of a buddy. %hs is replaced by the Buddy's name
"%hs is now online"
END
Buddy:OfflineNotification
// context: used to popup the status of a buddy. %hs is replaced by the Buddy's name
"%hs is now offline"
END
Buddy:AddNotification
// context: used to popup the status of a buddy. %hs is replaced by the Buddy's name
"Add Buddy request from %hs"
END
Buddy:MessageNotification
// context: used to popup the status of a buddy. %hs is replaced by the Buddy's name
"%hs says:\n'%s...'"
END
Buddy:MessageDisconnected
// context: used to popup a warning when the user is disconnected from the buddy server
"You have been disconnected\nfrom the buddy list."
END
Buddy:SelectBuddyToChat
// context: used to remind the user to select a buddy for chatting
"Select Buddy to chat"
END
GUI:Close
// context: Select box Close in the multiplayer custom match slots for players
"Close"
END
GUI:Com/Tac
// context: DO NOT TRANSLATE
"Com/Tac"
END
GUI:MoneySymbol
// context: DO NOT TRANSLATE
"$"
End
GUI:$$$
// context: DO NOT TRANSLATE
"$$$"
END
GUI:CloseExpScreen
"Done"
END
TOOLTIP:CloseExpScreen
"Return to Game"
END
GUI:OverchargeExhausted
// context: Power plants can increase power for a limited time. This message is displayed when the time expires.
"Overcharge exhausted."
END
GUI:NotEnoughMoneyToBuild
// context: warning to the player when he is low in money.
"You don't have enough money to build that."
END
GUI:NotEnoughMoneyToUpgrade
// context: warning to the player when he is low in money.
"You don't have enough money to make upgrade."
END
GUI:ProductionQueueFull
// context: warning to the player when all the production queue for this bldg is full
"The unit's production queue is full."
END
GUI:ParkingPlacesFull
// context: warning to the player when all the parking places are full
"All parking places are occupied."
END
GUI:UnitMaxedOut
// context: warning to the player when he already has the max of that unit type
"You already have the maximum for this unit."
END
GUI:Level
"Level"
END
GUI:Tac
// context: DO NOT TRANSLATE
"Tac"
END
GUI:Strat
// context: DO NOT TRANSLATE
"Strat"
END
GUI:Units
"Units"
END
GUI:Struct
// context: structure
"Struct"
END
GUI:Waypt
// context: Waypoint
"Waypt"
END
GUI:WOLStatus
// context: DO NOT TRANSLATE
"Generals Online Status"
END
GUI:Disconnect
// context: button to disconnect from the game
"DISCONNECT"
END
GUI:Open
// context: Open slot.
"Open"
END
GUI:Closed
// context: Closed slot.
"Closed"
END
// context: Difficulty setting for the AI ( Artificial inteligence)
GUI:AIDifficulty
"Computer Difficulty"
END
GUI:EasyAI
"Normal Army"
END
GUI:MediumAI
"Hard Army"
END
GUI:HardAI
"Brutal Army"
END
// context:
GUI:AddBuddy
// context: Button to add a Buddy to your list of Buddys
"Add Buddy"
END
GUI:RemoveBuddy
// context: Button to remove a Buddy from your list of Buddys
"Remove Buddy"
END
GUI:Hide
// context: Hide the buddy list
"BACK"
END
GUI:Slower
// context: Speed setting for replays
"Slower"
END
GUI:Faster
// context: Speed setting for replays
"Faster"
END
GUI:Pause
// context: Button like in a video for replays
"Pause"
END
GUI:NextFrame
// context: Button like in a video for replays
"Next Frame"
END
GUI:ReplaySaved
// context: This is in a popup window that shows for a second when a user saves a replay. This is to let them know that the replay was saved successfully.
"Replay Saved"
END
GUI:ReplayMenu
// context: Button to load a game replay
"LOAD"
END
GUI:AntiAliasing
// context: toggle box for enable/disable full screen antialiasing
"Anti-Aliasing"
END
GUI:Load
// context: button to load game/replay
"LOAD"
END
GUI:ScreenCapture
// context: message to the user to inform that a screen grab has been saved in %s (%s will be replaced by a folder path)
"Screen Captured to '%s'"
END
GUI:ScreenshotCapture
// context: screen capture button
"Screen Capture"
END
GUI:ScreenshotCaptureDescription
// context: screen capture button tooltip
"Take a snapshot of the game screen"
END
GUI:Null
// context: DO NOT TRANSLATE
""
END
GUI:CRCMismatch
// context: when a multiplayer game losses syncronization data between the different players this message is displayed on screen in a dialog box. (CRC is a checksum term frecuently used in computers)
"Game has detected a mismatch. This means the multiplayer game has lost synchronization data between the players"
END
GUI:KeyboardOptions
// context: Button to go to the keyboard options screen
"Keyboard Options"
END
GUI:CustomizeKeyboard
// context: Button to go to the keyboard customization screen
"Customize Keyboard"
END
GUI:Category
// context: category of keys. Keys are grouped by functionality
"Category"
END
GUI:Description
// context: key functionality description
"Description"
END
GUI:Commands
// context: Available commands
"Commands"
END
GUI:CurrentHotkey
// context: current key assigment
"Current Hotkey"
END
GUI:AssignNewHotkey
// context: button to assign a new key
"Assign New Hotkey"
END
GUI:CurrentlyAssignedTo
// context: current key assigment
"Currently Assigned To"
END
GUI:Assign
// context: button to assign a new key
"Assign"
END
GUI:ResetAll
// context: button to return to the default key assigments
"Reset All"
END
GUI:Reset
// context: button to return to the default key assigment
"Reset"
END
GUI:ResetHonors
// context: button to reset battle honors to empty in skirmish
"Reset Honors"
END
// Quickmatch messages
QM:JOININGQMCHANNEL
// context: Player is joining to the QuickMatch chat channel
"Joining QuickMatch..."
END
QM:WORKING
// context: %d is replaced for the number of players actually available in the quickmatch channel
"There are %d players currently attempting to match..."
END
QM:POOLSIZE
// context: %d is replaced for the number of playes acctually available in the quickmatch channel
"There are %d players currently attempting to match..."
END
QM:LOOKINGFORBOT
// context: server is looking to connect to the program that will match the player with an opponent
"Looking for the Generals Online MatchMaker..."
END
QM:SENTINFO
// context: the game sent info related to the player
"Game info has been sent..."
END
QM:WIDENINGSEARCH
// context: the Quickmatch bote is making a wider search for players
"Widening search for opponents closest to your preferences..."
END
QM:MATCHED
// context: the quickmatch bot found a match for the player
"Excellent, a match has been found..."
END
QM:INCHANNEL
// context: Player is in the chat channel
"In channel..."
END
QM:NEGOTIATINGFIREWALLS
// context: Server is translating firewall languages
"Negotiating firewalls..."
END
QM:STARTINGGAME
// context: The match is starting
"Starting the game..."
END
QM:COULDNOTFINDBOT
// context: The player computer can not connect to the matching service
"Could not find the MatchMaker"
END
QM:COULDNOTFINDCHANNEL
// context: The player computer can not connect to the matching channel
"Could not find QuickMatch channel"
END
QM:COULDNOTNEGOTIATEFIREWALLS
// context: The server was unable to decipher the firewalls protocol
"Could not negotiate firewalls"
END
QM:STOPPED
// context: Quickmatch has been stopped due to errors
"Quickmatch aborted"
END
QM:WaitingForPlayerToJoin
// context: player's game is waiting for the opponent to join the game
"Waiting for opponent to join"
END
QM:FindingGameChannel
// context: player's game is searching for the opponent's game
"Finding opponent's game"
END
QM:JoinedGameChannel
// context: player's game joined the opponent's game
"Joined opponent's game"
END
QM:PlayerJoined
// the opponent has join to the game
"Opponent joined"
END
QM:LookingForMatchChannel
// context: player's game is searching for the quickmatch channel
"Looking for QuickMatch channel"
END
QM:NoMatchChannel
// context: Player's computer couldn't fin the quickmatch channel
"No match QuickMatch channel found"
END
QM:JoinedMatchChannel
// context: Player's computer joined the quickmatch channel
"QuickMatch channel joined"
END
QM:NoMatchingBot
// context: player's computer couldn't find the matching service
"MatchMaker not found"
END
QM:GameNotFound
// context: player's computer couldn't find the opponent's game
"QuickMatch could not find your opponent's game not found"
END
QM:TimeoutOtherPlayer
// context: player's computer timed out waiting for the opponent to join the game
"QuickMatch timed out waiting for opponent to join the game"
END
// Version strings
Version:Format4
// context: TRANSLATE ONLY THE WORD Build. DO NOT MODIFY THE VARIABLES
"%d.%d.%d Build %d %c%c"
END
Version:Format3
// context: TRANSLATE ONLY THE WORD Version. DO NOT MODIFY THE VARIABLES
"Version %d.%d.%d"
END
Version:Format2
// context: TRANSLATE ONLY THE WORD Version. DO NOT MODIFY THE VARIABLES
"Version %d.%d"
END
Version:BuildTime
// context: DO NOT TRANSLATE
"%ls %ls"
END
Version:BuildMachine
// context: DO NOT TRANSLATE
"Build machine: %ls"
END
Version:BuildUser
// context: DO NOT TRANSLATE
"By %ls"
END
//////////////////////
// INGAME TEXT
//////////////////////
// context: Weapons - please use the reference document about units and structures. PLEASE, when translating be careful not to use copyrighted names.
GUI:SuperweaponDaisyCutter
"Fuel Air Bomb"
END
GUI:SuperweaponParadropAmerica
"Paradrop"
END
GUI:SuperweaponClusterMines
"Cluster Mines"
END
GUI:SuperweaponEMPPulse
"EMP Pulse"
END
GUI:SuperweaponA10ThunderboltMissileStrike
"A10 Missile Strike"
END
GUI:SuperweaponCrateDrop
"Crate Drop"
END
GUI:SuperweaponCarpetBomb
"Carpet Bomb"
END
GUI:SuperweaponNapalmStrike
"Napalm Strike"
END
GUI:SuperweaponCashHack
"Cash Hack"
END
GUI:SuperweaponNeutronMissile
"Nuclear Missile"
END
GUI:SuperweaponScudStorm
"Scud Storm"
END
GUI:SuperweaponTerrorCell
"Terror Cell"
END
GUI:SuperweaponRebelAmbush
"Ambush"
END
GUI:SuperweaponBlackMarketNuke
"Black Market Nuke"
END
GUI:SuperweaponAnthraxBomb
"Anthrax Bomb"
END
GUI:SuperweaponDemoralize
"Demoralize"
END
GUI:SpecialAbilityGuidedMissiles
"Laser Guided Missile"
END
GUI:SpecialAbilityDetonateCharges
"Detonate Charges"
END
GUI:SuperweaponParticleUplinkCannon
"Particle Uplink Cannon"
END
GUI:SuperweaponEmergencyRepair
"Emergency Repair"
END
//context:
GUI:SandboxMode
// context: message shown when starting a multiplayer game with less than 2 teams
"Entering sandbox mode..."
END
// FTP messages
// comment: FTP - File Transfer Protocol messages
GUI:CannotConnectToServservTitle
// context: title of dialog box to inform the player that we can't get a list of servers
"CANNOT CONNECT"
END
GUI:CannotConnectToServserv
// context: message to inform the player that we can't get a list of servers
"Unable to establish a connection with Command and Conquer Generals servers. Please check your internet connection."
END
GUI:PatchAvailable
// context: Message to inform the player that there is a game update (patch) available
"UPDATE AVAILABLE"
END
GUI:MustPatchForOnline
// context: Message to the player to inform him that he MUST update the game
"You must download the Update to play Generals Online"
END
GUI:CanPatchForOnline
// context: Courtesy request
"Would you like to download the Update?"
END
GUI:CheckingForPatches
// context: the programm is checking if there is any new game update available
"Checking for Updates"
END
GUI:DownloadErrorTitle
// context: There was an error while transfering the patch file to the player computer
"DOWNLOAD ERROR"
END
GUI:DownloadSuccessTitle
// context: Patch download has succed
"DOWNLOAD SUCCESS"
END
GUI:DownloadSuccess
// context: Patch download has succed
"Download completed without errors"
END
GUI:DownloadSuccessMustQuit
// context: Message asking the player to exit the game so the patch can be applied
"Click OK to exit C&C Generals and apply the Update"
END
GUI:DownloadBytesRatio
// context: Only translate the word BYTES. Do not remove the %d variables. This indicates how many bytes has been transfered of the total count.
"%d / %d bytes"
END
GUI:DownloadTimeLeft
// context: Only translate the word REMAINING. Do not remove the %d variables. This indicates how many bytes are left to finish the transfer.
"%d:%02d:%02d remaining"
END
GUI:DownloadUnknownTime
// context: DO NOT TRANSLATE
"???"
END
FTP:StatusIdle
// context: The FTP is not transfering data
"Idle"
END
FTP:UnknownError
// context: An unknown error occur while transfering the file
"Unknown Error"
END
FTP:NoSuchServer
// context: Player computer can not find the file server
"No Such Server"
END
FTP:CouldNotConnect
// context: Player computer can not connect to the file server
"Could Not Connect"
END
FTP:LoginFailed
// context: Error message. The login to the file server failed
"Login Failed"
END
FTP:NoSuchFile
// context: Error message. Can not find the patch file
"No Such File"
END
FTP:LocalFileOpenFailed
// context: Error message. The file has been transfered but the computer can not acces the locally stored file
"Local File Open Failed"
END
FTP:TCPError
// context: Internet TCP protocol error
"TCP Error"
END
FTP:DisconnectError
// context: Error Message the computer disconnected befor the end of the transaction
"Disconnect Error"
END
FTP:StatusConnecting
// context: Connnecting to the file server
"Connecting"
END
FTP:StatusLoggingIn
// context: login into the file server
"Logging In"
END
FTP:StatusFindingFile
// context: locating the file in the file server
"Finding File"
END
FTP:StatusQueryingResume
// context: Looking for the starting point in the file to resume a broken download
"Querying to Resume Download"
END
FTP:StatusDownloading
// context: Transfering the file to the player computer
"Downloading"
END
FTP:StatusDisconnecting
// context: disconnecting from the file server
"Disconnecting"
END
FTP:StatusFinishing
// context: finishing the file transaction
"Finishing"
END
FTP:StatusDone
// context: File transfer completed
"Done"
END
FTP:StatusNone
// context: No status available
"None"
END
// comment:
// Generals Online messages
// context: Generals Online messages
WOL:InternalError
"Generals Online Internal Error"
END
WOL:ServerBan
"Sorry, you've been banned from Generals Online. Please review the Service Terms"
END
WOL:DisconnectedError
"Sorry, you've been banned from Generals Online. Please review the Service Terms"
END
WOL:NoServers
"Generals Online not found"
END
WOL:LoginTimeout
"Timed out waiting to join Generals Online"
END
WOL:NoMatchChannel
"No match channel found"
END
WOL:NoMatchbot
"No MatchMaker found"
END
WOL:BadMatchParams
"Bad match parameters"
END
WOL:ChatErrorNickInUse
"That nickname is already in use"
END
WOL:ChatErrorBadPass
"Incorrect password for that name"
END
WOL:ChatErrorNoneSuch
"No such user or channel"
END
WOL:ChatErrorConNetDown
"Network connection is down"
END
WOL:ChatErrorConLookupFailed
"DNS lookup failed."
END
WOL:ChatErrorConError
"Fatal network error occurred"
END
WOL:ChatErrorTimeout
"Timeout occurred."
END
WOL:ChatErrorMustPatch
"You must get the latest Update before joining Generals Online"
END
WOL:ChatErrorStatusError
"Internal status error"
END
WOL:ChatErrorUnknownResponse
"Unknown response"
END
WOL:ChatErrorChannelFull
"Channel is full"
END
WOL:ChatErrorChannelExists
"Channel already exists"
END
WOL:ChatErrorChannelDoesNotExist
"Channel does not exist"
END
WOL:ChatErrorBadChannelPassword
"Bad channel password"
END
WOL:ChatErrorBanned
"Sorry, you've been banned from Generals Online. Please review the Service Terms"
END
WOL:ChatErrorNotOper
"Cannot perform that operation"
END
WOL:ChatErrorAccountDisabled
"Your account has been disabled."
END
WOL:ChatErrorSerialBanned
"Your serial number has been banned. Please review the Service Terms"
END
WOL:ChatErrorSerialDup
"Your serial is already in use"
END
WOL:ChatErrorSerialUnknown
"Your serial is invalid"
END
WOL:NetUtilErrorGeneric
"Generic NetUtil error"
END
WOL:NetUtilErrorBusy
"Busy"
END
WOL:NetUtilErrorTimeout
"Timeout"
END
WOL:NetUtilErrorInvalidField
"Invalid field"
END
WOL:NetUtilErrorCantVerify
"Can't verify"
END
WOL:NetUtilFinished
"Finished"
END
WOL:UnknownError
"Unknown error"
END
WOL:CouldNotCreateChannel
"Could not create channel"
END
WOL:ErrorTitle
"Generals Online Error"
END
WOL:LoginErrorTitle
"Login Error"
END
WOL:CreatingChannel
"Creating channel"
END
WOL:ChannelClosed
"Channel has closed"
END
WOL:BadChannelPassword
"Bad channel password"
END
WOL:ChannelFull
"Channel full"
END
WOL:BannedFromChannel
"You've been banned from the channel"
END
WOL:CannotJoinChannel
"Cannot join channel"
END
WOL:NoWOLAPI
"Shared Internet Components have not been installed."
END
WOL:OldWOLAPI
"Shared Internet Components need to be updated. Please install from the C&C Generals disc"
END
WOL:BadRegistry
"C&C Generals Registry is corrupt"
END
WOL:GotPing
"Received ping of %dms. The lower the ping, the better the connection"
END
WOL:ServerListAndVersion
"Fetching server list"
END
WOL:GettingPings
"Getting pings. The lower the ping, the better the connection"
END
WOL:Connecting
"Connecting"
END
WOL:JoinedChannel
"You joined %ls"
END
WOL:LeftChannel
"You left %ls"
END
WOL:UserKicked
"%ls kicked %ls out of %ls"
END
WOL:BeginIgnoreList
"Begin Ignore List"
END
WOL:IgnoredUser
" %ls"
END
WOL:EndIgnoreList
"End Ignore List"
END
WOL:DownloadPatchNow
"Would you like to download the Update at this time?"
END
// context:
// context: Generals Online find/page strings
WOL:FindInChannel
"%ls is in %s"
END
WOL:FindInChannelOtherServer
"%ls is in %s on %s"
END
WOL:FindOffline
"%ls is not logged in"
END
WOL:FindHiding
"%ls is not responding to search"
END
WOL:FindNotInChannel
"%ls is not in a channel"
END
WOL:FindNotInChannelOtherServer
"%ls is on %s"
END
// context:
// context: Generals Online channel names (Channels are gruops where the people can join for chat in the lobby)
WOL:Lob_49_0
"Main Lobby"
END
WOL:Lob_49_1
"Alternate"
END
WOL:Lob_49_2
"Reality"
END
WOL:Lob_41_0
"QuickMatch"
END
WOL:UnknownServer
"unknown server"
END
WOL:UnknownChannel
"unknown channel"
END
// context:
//context: Generals Online buddy strings (buddy = friend) %ls is replaced by a player name
WOL:BuddyOffline
"%ls is offline"
END
WOL:BuddyMatching
"%ls is QuickMatching"
END
WOL:BuddyNotInChan
"%ls is online"
END
WOL:BuddyInGame
"%ls is playing a game"
END
WOL:BuddyInChat
"%ls is chatting in %ls"
END
WOL:BuddyGameSetup
"%ls is in %ls"
END
WOL:BuddyMatchingOtherServer
"%ls is QuickMatching on %ls"
END
WOL:BuddyNotInChanOtherServer
"%ls is online on %ls"
END
WOL:BuddyInGameOtherServer
"%ls is playing a game on %ls"
END
WOL:BuddyInChatOtherServer
"%ls is chatting in %ls on %ls"
END
WOL:BuddyGameSetupOtherServer
"%ls is in %ls on %ls"
END
WOL:BuddyHiding
"%ls is hiding"
END
// context:
// comment: Generals Online locale strings ( locale is the country where the player is )
WOL:Locale00
// context: Player location. Nationality Unknown
"Unknown"
END
// context: Player location. Nationality
WOL:Locale01
"Other Location"
END
WOL:Locale02
"United States"
END
WOL:Locale03
"Canada"
END
WOL:Locale04
"United Kingdom"
END
WOL:Locale05
"Germany"
END
WOL:Locale06
"France"
END
WOL:Locale07
"Spain"
END
WOL:Locale08
"Netherlands"
END
WOL:Locale09
"Belgium"
END
WOL:Locale10
"Austria"
END
WOL:Locale11
"Switzerland"
END
WOL:Locale12
"Italy"
END
WOL:Locale13
"Denmark"
END
WOL:Locale14
"Sweden"
END
WOL:Locale15
"Norway"
END
WOL:Locale16
"Finland"
END
WOL:Locale17
"Israel"
END
WOL:Locale18
"South Africa"
END
WOL:Locale19
"Japan"
END
WOL:Locale20
"Korea"
END
WOL:Locale21
"China"
END
WOL:Locale22
"Singapore"
END
WOL:Locale23
"Taiwan"
END
WOL:Locale24
"Malaysia"
END
WOL:Locale25
"Australia"
END
WOL:Locale26
"New Zealand"
END
WOL:Locale27
"Brazil"
END
WOL:Locale28
"Thailand"
END
WOL:Locale29
"Argentina"
END
WOL:Locale30
"Philippines"
END
WOL:Locale31
"Greece"
END
WOL:Locale32
"Ireland"
END
WOL:Locale33
"Poland"
END
WOL:Locale34
"Portugal"
END
WOL:Locale35
"Mexico"
END
WOL:Locale36
"Russia"
END
WOL:Locale37
"Turkey"
END
// context:
// comment:
// END Generals Online
Chat:Everyone
// context: chat to be seen by everyone in the game
"Everyone Views"
END
Chat:Allies
// context: chat to be seen only by your allies in the game
"Only Allies View"
END
Chat:Observers
// context: chat to be seen only by observers
"Observers View"
END
GUI:Clear
// context: Clear the chat window
"CLEAR"
END
// Begin LAN
LAN:GameStartTimerPlural
// context: the %d variable is replace by the number of seconds
"Game will start in %d seconds."
END
LAN:GameStartTimerSingular
// context: the %d variable is replace by the number of seconds. Okay, people editing the string file: let's think for a second. This label says "Singular". The one above says "Plural". Let's not say "second(s)" here, OK?
"Game will start in %d second."
END
LAN:HostNotResponding
// context: Error. The host computer is not responding and the clients are quiting the game
"Game exited; the host was not responding."
END
LAN:PlayerDropped
// context: Player %ls (replaced by the player name) has lost connection.
"%ls dropped; player was not responding."
END
LAN:NeedMorePlayers
// context: player needs more than %d (number of players) to start this kind of game
"You need more than %d player(s) to start a game."
END
LAN:NeedMoreTeams
// context: player needs more than 1 team to play a network game
"You need more than 1 team to start a game."
END
LAN:TooManyPlayers
// context: the map has a limit of %d (number of players) players.
"This map only supports up to %d players."
END
LAN:OK
// context: Close informative dialog button
"OK"
END
LAN:ErrorNoGameSelected
// context: the action requires that a game is selected first
"Please select a game first."
END
LAN:ErrorTimeout
// context: Connection timed out before completion
"Connection timed out."
END
LAN:ErrorGameFull
// context: the game you are trying to connect is full
"This game is full."
END
LAN:ErrorDuplicateName
// context: ther is another player in the game with the same name
"Duplicate name already in game."
END
LAN:ErrorCRCMismatch
// context: when a multiplayer game losses syncronization data between the different players this message is displayed on screen in a dialog box. (CRC is a checksum term frecuently used in computers)
"Game has detected a mismatch. This means the multiplayer game has lost synchronization data between the players. It is possible that your opponent has modified his version and you may want to include him on your Ignore List."
END
LAN:ErrorGameStarted
// context: the game you are trying to connect has already started
"Sorry, this game has already started."
END
LAN:ErrorGameExists
// context: player is trying to create a game but there is a game in the lobby with the same name
"A game of the same name already exists."
END
LAN:ErrorGameGone
// context: Error. The game the player was traying to connect has disapeared from the lobby
"Game has dissappeared."
END
LAN:ErrorBusy
// context: Error. There is an opeeration waiting for completion
"Another operation is pending."
END
LAN:ErrorUnknown
// context: Error message.
"Unknown error"
END
LAN:JoinFailed
// context: Error when trying to oin a game. The game might be canceled.
"JOIN FAILED"
END
// End LAN
Network:PlayerLeft
// context: Player %ls (player name) has exit the game
"%ls left the game."
END
INI:MissingDisplayName
// context: DEBUG information. The name of a certain object (%s) is not listed in the INI files of the game
"MISSING DisplayName for Object '%S'"
END
INI:FactionDefault
// context: User settings. Default side for the player when playing in network/online
"Default Army"
END
INI:FactionObserver
// context: Join a game not as a player but as an observer
"Observer"
END
INI:FactionCivilian
// context: Civilian faction name
"Civilian"
END
INI:FactionAmerica
// context: United States of America faction name
"USA"
END
INI:FactionChina
// context: China faction name
"China"
END
INI:FactionGLA
// context: Global Liberation Army faction name
"GLA"
END
INI:FactionChinaHacker
// context: China infantry unit. Look the unit & structures reference for more info
"Chinese Hacker"
END
SIDE:America
// context: United States of America side name
"USA"
END
SIDE:China
// context: China side name
"China"
END
SIDE:GLA
// context: Global Liberation Army side name
"GLA"
END
// context: Rank levels (experience)
INI:RankLevel1
"1 Star General"
End
INI:RankLevel2
"2 Star General"
End
INI:RankLevel3
"3 Star General"
End
INI:RankLevel4
"4 Star General"
End
INI:RankLevel5
"5 Star General"
End
INI:RankLevel6
"Mr. Bad Dude (Rank 6)"
End
INI:RankLevel7
"Dr. Death (Rank 7)"
End
INI:RankLevel8
"Ultimate Deadly Dude (Rank 8)"
End
// context:
// Tooltips
//TOOLTIP:GamesBeingFormed
// context: game listbox in custom lobby when no game is highlighted
//"The Game List window displays currently being created. Mouse over game names to get even more info"
//END
// comment:
TOOLTIP:RefreshGamePlayerList
// context: tooltip for the button that refreshes teh game and player lists
"Refresh the game and player lists"
END
TOOLTIP:CommunicatorBuddyRadioButton
// context: tooltip for the buddy button at the top of the communicator
"Right click name in Custom Lobby player list to send buddy request"
END
TOOLTIP:CommunicatorIgnoreRadioButton
// context: tooltip for the Ignore button at the top of the communicator
"Right click name in Custom Lobby player list to ignore player"
END
TOOLTIP:GameAcceptance
//context: this is for game acceptance icon appearing in the game spy game options menu and the lan game options menu
"Game Acceptance"
END
TOOLTIP:ConnectionSpeed
//context: this is for game acceptance icon appearing in the game spy game options menu
"Click to explore your Persona Information. You may view your rank, points, wins, losses, Battle Honors, etc."
END
TOOLTIP:CustomMatch
// context: Joins the custom match lobby.
"Click to join the Custom Match Lobby to meet and chat with other players"
END
TOOLTIP:SelectAll
// context: Play quick match in all maps instead of the quick match selection
"QuickMatch on all available maps"
END
TOOLTIP:SelectNone
// context: Create a ladder with no Quickmatch
"QuickMatch on no maps"
END
TOOLTIP:EnterPassword
// context: Enter a password.
"Please enter a password"
END
TOOLTIP:Quickmatch
// context: Joins quickmatch.
"Click to begin QuickMatch. QuickMatch will attempt to automatically match you with your closest skill level and preferences"
END
TOOLTIP:GameLobbys
// context: Select your game lobby.
""
END
TOOLTIP:ClearButton
// context: Clears text from the txt entry field.
"Clear the chat text window"
END
TOOLTIP:Disconnectbutton
// context: Disconnects from current game.
"Click to disconnect from your current game. Disconnect will be counted toward your overall total"
END
TOOLTIP:playersonline
// context: List of players currently online.
"List of players currently on Generals Online"
END
TOOLTIP:WidenSearch
// context: Widens the QM search.
"Click to widen your opponent search criteria. The more specific your criteria is, the more difficult it can be to find an opponent"
END
TOOLTIP:Emote
// context: Emote.
""
END
TOOLTIP:JoinGame
// context: Joins the selected game.
"Click to join the selected game"
END
TOOLTIP:BuddyButton
// context: DO NOT TRANSLATE
"Sort game list by Buddies"
END
TOOLTIP:matchingprogress
// context: displays progress of QM matching.
"You can watch as QuickMatch searches for your best match. Keep your fingers crossed!"
END
GUI:QuickMatch800x600
// context: error message that pops up if you try to quickmatch at high resolutions
"Please change your video resolution to 800 x 600 to play QuickMatch."
END
TOOLTIP:CancelButton
// context: Cancels
"Click to cancel the current operation"
END
TOOLTIP:resizewindows
// context: Resizes the custom game windows
"Click and drag vertically to change the size of your Game List window vs. your Chat window"
END
TOOLTIP:CreateGame
// context: Create a game.
"Create a new game. The game will be displayed in the Game List window for other players to join"
END
TOOLTIP:ChatWindow
// context: The chat window.
"Type and press Enter in the Text Entry box below to send messages to this Chat window. Other players can read and respond"
END
TOOLTIP:StopSearch
// context: Stops the search.
"Abort your current search"
END
//comment:
TOOLTIP:StartSearch
// context: Starts the search.
"Begin searching"
END
TOOLTIP:UnknownGame
// context: game listbox in custom lobby when a garbled game is highlighted
"Unknown game"
END
TOOLTIP:textentrybox
// context: enter your chat txt here
"Type and press Enter in this Text Entry box to send messages to the Chat window above"
END
TOOLTIP:PlayersInLobby
// context: players listbox in custom lobby when no player is highlighted
"Current players in your lobby"
END
TOOLTIP:LocalPlayer
// context: players listbox in custom lobby
"Current player %s"
END
TOOLTIP:buddies
"Sort game list by Buddies"
END
TOOLTIP:AddToBuddies
"Add a player to your list of Buddies"
END
TOOLTIP:BuddyPlayer
// context: players listbox in custom lobby
"Your buddy %s"
END
TOOLTIP:ProfiledPlayer
// context: DO NOT TRANSLATE. Players listbox in custom lobby
"%s"
END
TOOLTIP:GenericPlayer
// context: DO NOT TRANSLATE. Players listbox in custom lobby
"%s"
END
TOOLTIP:IgnoredModifier
// context: added after player name in player listbox in custom lobby
" (ignored)"
END
TOOLTIP:PlayerInfo
// context: players listbox in custom lobby. DO NOT ALTER THE ORDER OF THE VARIABLES AND DO NOT REMOVE THE \n. \n is the 'new line' control character
"\nRegion: %s\n%d wins/%d losses"
END
TOOLTIP:StagingPlayerInfo
// context: players listbox in game setup screen. DO NOT ALTER THE ORDER OF THE VARIABLES AND DO NOT REMOVE THE \n. \n is the 'new line' control character
// context: game listbox in custom lobby. DO NOT REMOVE THE \n. \n is the 'new line' control character
"\nLadder: %s"
END
TOOLTIP:LadderName
// context: game listbox in custom lobby
"Ladder: %s"
END
TOOLTIP:UnknownLadder
// context: game listbox in custom lobby. DO NOT REMOVE THE \n. \n is the 'new line' control character
"\nUnknown ladder"
END
TOOLTIP:NoLadder
// context: game listbox in custom lobby. DO NOT REMOVE THE \n. \n is the 'new line' control character
"\nNo ladder"
END
TOOLTIP:InvalidGameVersionSingleLine
// context: game listbox in custom lobby
// the second sentance is unneccesary. You can never join the game to begin with.
//"This game version is different from yours. You will encounter errors if you play in this game"
"This game version is different"
END
TOOLTIP:InvalidGameVersion
// context: game listbox in custom lobby. DO NOT REMOVE THE \n. \n is the 'new line' control character
// the second sentance is unneccesary. You can never join the game to begin with.
//"\nGame version is different. You will encounter errors if you play in this game"
//"\nGame version is different"
END
TOOLTIP:GameInfoMap
// context: game listbox in custom lobby. DO NOT REMOVE THE \n. \n is the 'new line' control character
"\nMap: %s\nPlayers:"
END
TOOLTIP:GameInfoPlayer
// context: game listbox in custom lobby. DO NOT REMOVE THE \n. \n is the 'new line' control character
"\n %s (%d/%d)"
END
TOOLTIP:FreeForAll
// context: Help text: Free for all is a game where nobody can ally with other players and there is no restrictions.
"Free For All. No teams/allies allowed"
END
TOOLTIP:ListOfPlayers
// context: Header help text. Below this header the player names in the game are listed
"Players in the current game"
END
TOOLTIP:MapName
// context: Help text for the map name. Points that the displayed name is the name of the actual selected map
"Currently selected map"
END
TOOLTIP:GameName
// context: Help text for the game name. Points that the displayed name is the name of the actual selected game
"Name of the game"
END
TOOLTIP:StartGame
// comment:
// context: starts a multiplayer game
"Begin a multiplayer game"
END
TOOLTIP:IgnoreButton
// comment:
"Ignore player"
END
TOOLTIP:closeButton
// comment: ????? DO NOT TRANSLATE
""
END
TOOLTIP:GameOptions
// context: Help text. Tells the user that what he is pointing at are the enabled options of the game
"Options currently enabled in the game"
END
TOOLTIP:Crates
// context: Help text . Bonus crates are left behind when some units are destroyed. They provide extra money, armor, or fire power to the player who captures it.
// comment: Building construction information messages
DOZER:ConstructionComplete
// context: The %s is replaced by the building name
"Construction Complete: %s"
END
DOZER:RepairComplete
"Repair Operation Complete."
END
UPGRADE:UpgradeComplete
// context: The %s is replaced by the upgrade name
"Upgrade Complete: %s"
END
GUI:CantBuildRestrictedTerrain
// context: Terrain is too roughed to build in it
"The terrain prevents you from building here."
END
GUI:CantBuildNotFlatEnough
// context: Terrain is too roughed to build in it
"The terrain is not flat enough to build here."
END
GUI:CantBuildObjectsInTheWay
// context: Terrain is not suitable to build
"You cannot build there because there are obstacles in the way."
END
GUI:CantBuildTooCloseToSupplies
// context: Supply centers can't be too close to supply sources
"You cannot build there because it is too close to a source of supplies."
END
GUI:CantBuildNoClearPath
// context: There is no path for the dozer to reach the construction site
"Unit cannot reach construction site."
END
GUI:CantBuildShroud
// context: Before you can build the player must reveal the fog of war in the area
"You must explore there before building."
END
GUI:CantBuildThere
// context: The terrain is not suitable to build structures on it
"You can't build here."
END
// comment:
// comment: Rally point is the path and destination for every unit that exits a building. This path and destination can be set by the user.
GUI:RallyPointObjectsInTheWay
"Unable to set rally point, object(s) are in the way of the destination."
END
GUI:RallyPointNoPath
"Unable to set rally point."
END
GUI:RallyPointSet
//context: %s is replaced by the building name which the player set the rally point
"%s rally point set."
END
// comment:
// context: DO NOT TRANSLATE
GUI:MouseType
"Mouse Type"
END
GUI:Com
"EAPIM"
END
GUI:CONTROL
"Control"
END
GUI:INFORMATION
"Information"
END
GUI:INTERFACE
"Interface"
END
GUI:SELECTION
"Selection"
END
GUI:TAUNT
"Taunt"
END
GUI:MISC
"Misc"
END
GUI:DEBUG
"Debug"
END
GUI:Cheer
"Cheer"
END
// context:
GUI:CheerDescription
// context: Help text for the 'Cheer' command.
"Commands your forces to exult over your great deeds."
END
GUI:Deploy
// context: Help text for the 'Deploy' icon.
"Deploy Object"
END
GUI:DeployDescription
// context: Help text for the 'Deploy' icon.
"Deploy selected object(s)."
END
GUI:Guard
// context: Help text for the 'Guard' icon (a shield image).
"Guard"
END
GUI:GuardDescription
// context: Help text for the 'Guard' icon.
"Set the selected object(s) into 'guard area' mode."
END
GUI:CreateFormation
"Create Formation"
END
GUI:CreateFormationDescription
// context: Help text for the 'Create formation' icon.
"Create a formation of the selected units and they will retain it as they move."
END
GUI:Follow
// context: Help text for the 'Follow' icon.
"Follow"
END
GUI:FollowDescription
// context: Help text for the 'Follow' command.
"Toggle follow state of selected object(s)."
END
GUI:ToggleControlBar
// context: Help text for the 'Minimize/Maximize control bar' icon.
"Toggle Control Bar"
END
GUI:ToggleControlBarDescription
// context: Help text for the 'Toggle Control Bar' command.
"Toggles the In Game Control Bar on/off."
END
GUI:ToggleLetterbox
// context: It toggles the display Letterbox mode. The aspect ratio of the screen changes into the 16:9 aspect ratio with two black bars at the top and bottom of the screen.
"Toggle Letter Box"
END
GUI:ToggleLetterboxDescription
// context: Help text for the 'Toggle Letter Box' command.
"Toggles Letterbox Mode on/off."
END
GUI:Scatter
// context: Help text for the 'Scatter units' icon/command.
"Scatter"
END
GUI:ScatterDescription
// context: Help text for the 'Scatter' command.
"Scatter selected object(s)."
END
GUI:StopObject
// context: Help text for the 'Stop' icon.
"Stop Object"
END
GUI:StopObjectDescription
// context: Help text for the 'Stop Object' command.
"Stop the selected object(s)."
END
GUI:GoToRadarEvent
// context: This command moves the player screen to last event recorded in the radar map
"Go to Radar Event"
END
GUI:GoToRadarEventDescription
// context: Help text for the 'Go to Radar Event' command.
"Center the tactical view on the last radar event."
END
// comment: Command. Player can assign Bookmarks for camera positions over the map
GUI:SaveView1
"Set Bookmark 1"
END
GUI:SaveView1Description
// context: help text for 'Set Bookmark X' command
"Set view bookmark map position 1."
END
GUI:SaveView2
"Set Bookmark 2"
END
GUI:SaveView2Description
// context: help text for 'Set Bookmark X' command
"Set view bookmark map position 2."
END
GUI:SaveView3
"Set Bookmark 3"
END
GUI:SaveView3Description
// context: help text for 'Set Bookmark X' command
"Set view bookmark map position 3."
END
GUI:SaveView4
"Set Bookmark 4"
END
GUI:SaveView4Description
// context: help text for 'Set Bookmark X' command
"Set view bookmark map position 4."
END
// comment: Command to go to the bookmarked camera position over the map
GUI:ViewView1
"View Bookmark 1"
END
GUI:ViewView1Description
// context: help text for 'View Bookmark X' command
"View bookmarked map position 1."
END
GUI:ViewView2
"View Bookmark 2"
END
GUI:ViewView2Description
// context: help text for 'View Bookmark X' command
"View bookmarked map position 2."
END
GUI:ViewView3
"View Bookmark 3"
END
GUI:ViewView3Description
// context: help text for 'View Bookmark X' command
"View bookmarked map position 3."
END
GUI:ViewView4
"View Bookmark 4"
END
GUI:ViewView4Description
// context: help text for 'View Bookmark X' command
"View bookmarked map position 4."
END
GUI:BookmarkXSet
// comment: Mesage to user when they set a bookmark, it. 'Bookmark #2 set.' or 'Bookmark #8 set'.
"Bookmark #%d set."
END
GUI:CenterBase
// context: It centers view over the player's base
"Center Base"
END
GUI:CenterBaseDescription
// context: help text for 'Center Base' command
"Center the view about the player's base."
END
GUI:SelectNone
// context: command unselect everything
"Select None"
END
GUI:SelectAll
// context: command select all units
"Select All"
END
GUI:SelectAllDescription
// context: help text for 'Select all' command
"Selects all military units."
END
GUI:SelectNextUnit
// context: command select next object
"Next Object"
END
GUI:SelectNextUnitDescription
// context: help text for 'Next Object' command
"Select the next object."
END
GUI:SelectPrevUnit
// context: command select previous object
"Previous Object"
END
GUI:SelectPrevUnitDescription
// context: help text for 'Previous Object' command
"Select the previous unit."
END
GUI:SelectNextWorker
// context: command select next worker
"Next Worker"
END
GUI:SelectNextWorkerDescription
// context: help text for 'Next Worker' command
"Select the next Worker."
END
GUI:SelectPrevWorker
// context: command select previous worker
"Previous Worker"
END
GUI:SelectPrevWorkerDescription
// context: help text for 'Previous Worker' command
"Select the previous Worker."
END
GUI:TypeSelect
// context: command to select units by type
"Type Select"
END
GUI:TypeSelectDescription
// context: help text for 'Type Select' command
"Selects units by type. Double left click a unit to select all of the same type."
END
// comment: Player can create Teams and then use them as if they were a single unit
GUI:CreateTeam0
// context: Command to Create Team X
"Create Team 0"
END
GUI:CreateTeam0Description
// context: Help text for 'Create Team X' command
"Creates team 0 from currently selected units."
END
GUI:CreateTeam1
// context: Command to Create Team X
"Create Team 1"
END
GUI:CreateTeam1Description
// context: Help text for 'Create Team X' command
"Creates team 1 from currently selected units."
END
GUI:CreateTeam2
// context: Command to Create Team X
"Create Team 2"
END
GUI:CreateTeam2Description
// context: Help text for 'Create Team X' command
"Creates team 2 from currently selected units."
END
GUI:CreateTeam3
// context: Command to Create Team X
"Create Team 3"
END
GUI:CreateTeam3Description
// context: Help text for 'Create Team X' command
"Creates team 3 from currently selected units."
END
GUI:CreateTeam4
// context: Command to Create Team X
"Create Team 4"
END
GUI:CreateTeam4Description
// context: Help text for 'Create Team X' command
"Creates team 4 from currently selected units."
END
GUI:CreateTeam5
// context: Command to Create Team X
"Create Team 5"
END
GUI:CreateTeam5Description
// context: Help text for 'Create Team X' command
"Creates team 5 from currently selected units."
END
GUI:CreateTeam6
// context: Command to Create Team X
"Create Team 6"
END
GUI:CreateTeam6Description
// context: Help text for 'Create Team X' command
"Creates team 6 from currently selected units."
END
GUI:CreateTeam7
// context: Command to Create Team X
"Create Team 7"
END
GUI:CreateTeam7Description
// context: Help text for 'Create Team X' command
"Creates team 7 from currently selected units."
END
GUI:CreateTeam8
// context: Command to Create Team X
"Create Team 8"
END
GUI:CreateTeam8Description
// context: Help text for 'Create Team X' command
"Creates team 8 from currently selected units."
END
GUI:CreateTeam9
// context: Command to Create Team X
"Create Team 9"
END
GUI:CreateTeam9Description
// context: Help text for 'Create Team X' command
"Creates team 9 from currently selected units."
END
GUI:SelectTeam0
// context: Command to Select Team X
"Select Team 0"
END
GUI:SelectTeam0Description
// context: Help text for 'Select Team X' command
"Select members of team 0."
END
GUI:SelectTeam1
// context: Command to Select Team X
"Select Team 1"
END
GUI:SelectTeam1Description
// context: Help text for 'Select Team X' command
"Select members of team 1."
END
GUI:SelectTeam2
// context: Command to Select Team X
"Select Team 2"
END
GUI:SelectTeam2Description
// context: Help text for 'Select Team X' command
"Select members of team 2."
END
GUI:SelectTeam3
// context: Command to Select Team X
"Select Team 3"
END
GUI:SelectTeam3Description
// context: Help text for 'Select Team X' command
"Select members of team 3."
END
GUI:SelectTeam4
// context: Command to Select Team X
"Select Team 4"
END
GUI:SelectTeam4Description
// context: Help text for 'Select Team X' command
"Select members of team 4."
END
GUI:SelectTeam5
// context: Command to Select Team X
"Select Team 5"
END
GUI:SelectTeam5Description
// context: Help text for 'Select Team X' command
"Select members of team 5."
END
GUI:SelectTeam6
// context: Command to Select Team X
"Select Team 6"
END
GUI:SelectTeam6Description
// context: Help text for 'Select Team X' command
"Select members of team 6."
END
GUI:SelectTeam7
// context: Command to Select Team X
"Select Team 7"
END
GUI:SelectTeam7Description
// context: Help text for 'Select Team X' command
"Select members of team 7."
END
GUI:SelectTeam8
// context: Command to Select Team X
"Select Team 8"
END
GUI:SelectTeam8Description
// context: Help text for 'Select Team X' command
"Select members of team 8."
END
GUI:SelectTeam9
// context: Command to Select Team X
"Select Team 9"
END
GUI:SelectTeam9Description
// context: Help text for 'Select Team X' command
"Select members of team 9."
END
GUI:ViewTeam0
// context: Command to Select Team X
"Center Team 0"
END
GUI:ViewTeam0Description
// context: Help text for 'Select Team X' command
"Select and center view about team 0."
END
GUI:ViewTeam1
// context: Command to Select and Center the View over Team X
"Center Team 1"
END
GUI:ViewTeam1Description
// context: Help text for 'Center Team X' command
"Select and center view about team 1."
END
GUI:ViewTeam2
// context: Command to Select and Center the View over Team X
"Center Team 2"
END
GUI:ViewTeam2Description
// context: Help text for 'Center Team X' command
"Select and center view about team 2."
END
GUI:ViewTeam3
// context: Command to Select and Center the View over Team X
"Center Team 3"
END
GUI:ViewTeam3Description
// context: Help text for 'Center Team X' command
"Select and center view about team 3."
END
GUI:ViewTeam4
// context: Command to Select and Center the View over Team X
"Center Team 4"
END
GUI:ViewTeam4Description
// context: Help text for 'Center Team X' command
"Select and center view about team 4."
END
GUI:ViewTeam5
// context: Command to Select and Center the View over Team X
"Center Team 5"
END
GUI:ViewTeam5Description
// context: Help text for 'Center Team X' command
"Select and center view about team 5."
END
GUI:ViewTeam6
// context: Command to Select and Center the View over Team X
"Center Team 6"
END
GUI:ViewTeam6Description
// context: Help text for 'Center Team X' command
"Select and center view about team 6."
END
GUI:ViewTeam7
// context: Command to Select and Center the View over Team X
"Center Team 7"
END
GUI:ViewTeam7Description
// context: Help text for 'Center Team X' command
"Select and center view about team 7."
END
GUI:ViewTeam8
// context: Command to Select and Center the View over Team X
"Center Team 8"
END
GUI:ViewTeam8Description
// context: Help text for 'Center Team X' command
"Select and center view about team 8."
END
GUI:ViewTeam9
// context: Command to Select and Center the View over Team X
"Center Team 9"
END
GUI:ViewTeam9Description
// context: Help text for 'Center Team X' command
"Select and center view about team 9."
END
// comment:
GUI:LocalIPDesc
// context: IP address of the player computer
"Local IP"
END
GUI:RemoteIPDesc
// context: IP address of the opponent computer
"Remote IP"
END
// context: DO NOT TRANSLATE - DEBUG INFO ONLY
GUI:SaveCamera
"Save camera in replays"
END
GUI:UseCamera
"Use saved camera in replays"
END
GUI:Mute
// context: title above mute buttons in in-game diplomacy screen. MUST BE SHORT - SPACE IS LIMITED
"Mute"
END
GUI:NeedHumanPlayers
// context: The host is (and any other humans are) observers. At least one human must be willing to play.
"You need a non-observer human player to start the game."
END
Mouse:Windows
"Windows Cursor"
END
Mouse:W3D
"W3D Cursor"
END
Mouse:Poly
"Polygon Cursor"
END
Mouse:DX8
"DX8 Cursor"
END
// context:
// comment: Mouse cursors names
Mouse:Heal
// context: Heal cursor
"Get Healed"
END
Mouse:GetRepaired
// context: Repair Cursor
"Get Repaired"
END
Mouse:Dock
// context: Dock cursor. Certain units can dock in buildings to load/unload goods
"Dock"
END
Mouse:DoRepair
// context: Repair Cursor
"Repair"
END
Mouse:ResumeConstruction
// context: Cusor to command the Dozer to resume the construction of a structure
"Resume Construction"
END
Mouse:Enter
// context: Cursor to order units to enter buildings/transports
"Enter"
END
Mouse:SetRallyPoint
// context: A Rally point is a predefine path that the units follow when they came out of buildings. This is a curso to define the end of that path
"Set Rally Point"
END
Mouse:DisguiseAsVehicle
// context: Cursor to order a unit to disguise as other
"Disguise As This!"
End
Mouse:Invalid
// contest: Invalid command cursor.
"INVALID"
END
Mouse:FireFlame
// context: Fire cursor for the Dragon Tank
"Burn"
END
Mouse:FireFlashBang
// context: Flash granade cursor
"Flash Bang"
END
Mouse:FireTranqDarts
// context: 'Tranq' stands for tranquilizer. Cursor to use Tranquilizer darts
"Tranq Darts"
END
Mouse:FireStunBullets
// context: Cusror to use stun bullets
"Stun Bullets"
END
Mouse:MakeCarBomb
// context: Cursor to build a car bomb
"Make Carbomb"
END
Mouse:Hijack
// context: Cursor to cammmand a unit to hijack other
"Hijack"
END
Mouse:FireBomb
// context: Cursor to lunch a fire bomb. The \n is a new line character
"Fire\nBomb"
END
Mouse:Defector
"Make\nDefector"
END
Mouse:CaptureBuilding
// context: Capture building cursor for infantry
"Capture Building"
END
Mouse:DisableVehicleHack
// context: Disable Vehicle cursor for the Hacker
"Disable Vehicle"
END
Mouse:StealCashHack
// context: Steal Cash cursor for the Hacker
"Steal Cash"
END
Mouse:SnipeVehicle
// context: Snipe Vehicle Cursor
"Snipe Vehicle"
END
Mouse:DisableBuildingHack
// context: Disable Building cursor for the Hacker
"Disable Building"
END
Mouse:LaserGuidedMissiles
// context: Laser Guided Missile cursor
"Laser Guided Missiles"
END
Mouse:TankHunterTNTAttack
// context: Dynamite cursor
"TNT Attack"
END
Mouse:A10ThunderboltStrike
// context: A10 Attack cursor
"A10-Strike Location"
END
Mouse:StabAttack
// context: Stab cursor
"Stab"
END
Mouse:PlaceRemoteCharge
// context: Place Remote controlled explosive charge cursor
"Place Remote Charge"
END
Mouse:PlaceTimedCharge
// context: Place Time explosive charge cursor
"Place Timed Charge"
END
Mouse:RepairVehicles
// context: Repair cursor
"&Emergency Repair"
END
Mouse:Demoralize
// context: Demoralize cursor for the propaganda truck
"Demoralize"
END
Mouse:PickUpPrisoner
// context: Pick up prisoner cursor
"Pick Up Prisoner"
END
Mouse:Return
// context: Return to base cursor
"Return"
End
Mouse:PlaceBeacon
// context: Place a Becon cursor (Beacon is like Post-It note in the map for the player)
"Place Beacon"
END
// comment:
// context: DO NOT TRANSLATE
SCRIPT:TestString
"This is like a test string, dude."
END
SCRIPT:LongTestString
"This is like a really long test string, dude. It makes sure that the word wrap and the spacing works."
// context: We needed the labels of the superweapons to not be hotkeyed for the SuperWeapon Shortcutbar Feature
"Artillery Barrage"
END
CONTROLBAR:NoHotKeySpySatellite
// context: We needed the labels of the superweapons to not be hotkeyed for the SuperWeapon Shortcutbar Feature
"Spy Satellite"
END
CONTROLBAR:ObsPlayerLabel
// context: player name/team text on the observer control bar
"%ls (Team %ls)"
END
CONTROLBAR:OrRequirement
// context: For the command button of building a strategy center. Inserted into the building requirements list in the tooltip
"or"
END
CONTROLBAR:GeneralsPromotion
// context: part of the tooltip where the requirements to build a unit are listed. This is to signify that this unit requires an upgrade from the generals powers menu.
"General's Promotion"
END
CONTROLBAR:GeneralsExp
// context:tooltip header for the generals experience bar.
"Generals Experience"
END
CONTROLBAR:GeneralsExpDescription
// context:tooltip description for the generals experience bar.
"This meter shows how close you are to reaching your next General level."
END
CONTROLBAR:BriefingHistory
// context: Button to go to the chat window in Solo play, when it displays a history of mission briefings
"Mission Briefings"
END
CONTROLBAR:BriefingHistoryDescription
// context: Help text for the communicator button in Solo play, when it displays a history of mission briefings
"Click to see mission briefings."
END
CONTROLBAR:Power
// tooltip for the power
"Power"
END
CONTROLBAR:PowerDescription
// tooltip for the power
"Current Power: %d\nRequired Power: %d"
END
CONTROLBAR:Money
// tooltip for the Money
"Money"
END
CONTROLBAR:MoneyDescription
// tooltip for the money
"This is the amount of money you have."
END
CONTROLBAR:GeneralsExperienceMenu
"Generals Experience Menu"
END
CONTROLBAR:GeneralsExperienceMenuDescription
"Show the experience menu where you can spend experience points gained in battle for various General's Powers."
END
CONTROLBAR:UpDown
"Show/Hide Toggle"
END
CONTROLBAR:UpDownDescription
"Toggles whether the control bar is shown or hidden."
END
CONTROLBAR:Demoralize
"Demoralize"
END
CONTROLBAR:CIAIntelligence
"Intelligen&ce"
END
CONTROLBAR:CombatDrop
"&Combat Drop"
END
CONTROLBAR:Guard
"&Guard"
END
CONTROLBAR:GuardWithoutPursuit
"Guard &Close"
END
CONTROLBAR:GuardFlyingUnitsOnly
"Guard Ai&r"
END
CONTROLBAR:AttackMove
"&Attack Move"
END
CONTROLBAR:Stop
"&Stop"
END
CONTROLBAR:Waypoints
"&Waypoint"
END
CONTROLBAR:CancelBuild
"&Cancel Build"
END
CONTROLBAR:Contaminate
"&Contaminate"
END
CONTROLBAR:FireWall
"&Fire Wall"
END
CONTROLBAR:UpgradeGLAArmTheMob
"Arm the &Mob"
END
CONTROLBAR:UpgradeChinaOverlordGattlingCannon
"Gattling &Cannon"
END
CONTROLBAR:UpgradeChinaOverlordPropagandaTower
"Propaganda &Tower"
END
CONTROLBAR:UpgradeChinaOverlordBattleBunker
"Battle &Bunker"
END
CONTROLBAR:FireBomb
"&Fire Bomb"
END
CONTROLBAR:UnderConstructionDesc
"Building: %.0f%%"
END
CONTROLBAR:OCLTimerDesc
"Time Until Next Drop: %d:%d"
END
CONTROLBAR:OCLTimerDescWithPadding
"Time Until Next Drop: %d:0%d"
END
CONTROLBAR:InitiateBattlePlanBombardment
"&Bombardment Battle Plan"
END
MESSAGE:BattlePlanBombardmentInitiated
// context: Message all users see when any user activateS a "bombardment battle plan"
"Bombardment strategy has been initiated."
END
CONTROLBAR:InitiateBattlePlanHoldTheLine
"H&old The Line Battle Plan"
END
MESSAGE:BattlePlanHoldTheLineInitiated
// context: Message all users see when any user activates a "hold the line battle plan"
"Hold the Line strategy has been initiated."
END
CONTROLBAR:InitiateBattlePlanSearchAndDestroy
"Search and &Destroy Plan"
END
MESSAGE:BattlePlanSearchAndDestroyInitiated
// context: Message all users see when any user activates a "search and destroy battle plan"
"Search and Destroy strategy has been initiated."
END
CONTROLBAR:TempDescription
"Please take the time to fill out my description located in CommandButton.ini! Thanks a bunch."
END
CONTROLBAR:CleanupAreaDescription
// context: Order the ambulance to automatically cleanup bio toxins and radiation in area surrounding target location.
"Automatically cleans up bio toxins and radiation in area surrounding target location."
END
// context: Units and Structures Names. Please consult the UNITS & Structures Document for more information.
// comment: Units, Structures & Objects names. They are displayed when the player mouse over the object and pasuses a bit on it.For the Units and Side specific structures you'll find information in the documentation we supplied you. However there is some notes for the ones we thought were unclear.
//This string cannot be blank or the game crashes!
OBJECT:Prop
"."
END
OBJECT:Beacon
// context: Small signal visible only to the player and his allies containing information added by the player. It is like a post-it
"Beacon"
END
OBJECT:BigGate
"Gate"
END
OBJECT:TownHall
"Town Hall"
END
OBJECT:RailroadBridge
"Railroad Bridge"
END
OBJECT:TheLoo
"Out House"
END
OBJECT:Dam
"Dam"
END
OBJECT:CommandCenter
"Command Center"
END
OBJECT:ColdFusionReactor
"Cold Fusion Reactor"
END
OBJECT:NuclearReactor
"Nuclear Reactor"
END
OBJECT:DemoTrap
// context: 'Demo' stands for Demolition
"Demo Trap"
END
OBJECT:PowerPlant
"Power Plant"
END
OBJECT:DetentionCamp
"Detention Camp"
end
OBJECT:StrategyCenter
"Strategy Center"
END
OBJECT:Airfield
"Air Field"
END
OBJECT:SupplyCenter
"Supply Center"
END
OBJECT:AmericaSupplyDropZone
"Supply Drop Zone"
END
OBJECT:SupplyStash
"Supply Stash"
END
OBJECT:Barracks
"Barracks"
END
OBJECT:BlackMarket
"Black Market"
END
OBJECT:WarFactory
"War Factory"
END
OBJECT:ArmsDealer
"Arms Dealer"
END
OBJECT:AmmoCache
// context: 'Ammo' stands for Ammunition
"Ammo Cache"
END
OBJECT:AmphibiousTransport
"Amphibious Transport"
END
OBJECT:AutoFerry
"Automobile Ferry"
END
OBJECT:TrainGuide
"Train Guide"
END
OBJECT:AngryMob
// context: Violent group of violent civilians - Riot
"Angry Mob"
END
OBJECT:TankHunter
"Tank Hunter"
END
OBJECT:CargoPlane
"Cargo Plane"
END
OBJECT:Apartment
"Apartment"
END
OBJECT:ChemicalFactory
"Chemical Factory"
END
OBJECT:PharmaceuticalFactory
"Pharmaceutical Factory"
END
OBJECT:GovBuilding
"Government Building"
END
OBJECT:TechHospital
// context: 'Tech' stands for Technical. Technical buildings are civilian buildings that the players can capture and use in their benefit.
"Hospital -- Capture to allow all infantry to auto heal"
END
OBJECT:ApartmentComplex
"Apartment Complex"
END
OBJECT:SpyPost
"Spy Post"
END
OBJECT:SupplyPile
"Supply Pile"
END
OBJECT:TrainStation
"Train Station"
END
OBJECT:TrainWreckBridge
"Train Wreck Bridge"
END
OBJECT:TrainCar
"Train Car"
END
OBJECT:TechRadioStation
// context: 'Tech' stands for Technical. Technical buildings are civilian buildings that the players can capture and use in their benefit.
"Radio Station"
END
OBJECT:TechOilDerrick
// context: 'Tech' stands for Technical. Technical buildings are civilian buildings that the players can capture and use in their benefit.
"Oil Derrick -- Capture to receive additional funds"
END
OBJECT:TechOilRefinery
// context: 'Tech' stands for Technical. Technical buildings are civilian buildings that the players can capture and use in their benefit.
"Oil Refinery -- Capture to reduce the cost of vehicles"
END
OBJECT:Arcade
"Arcade"
END
OBJECT:Aurora
"Aurora Bomber"
END
OBJECT:A10Thunderbolt
"A10 Thunderbolt"
END
OBJECT:AVPOWTRUCK
// context: 'POW' stands for Prisoner Of War
"POW Truck"
END
OBJECT:B52
"B52"
END
OBJECT:BMW
"Car"
END
OBJECT:Bank
"Bank"
END
OBJECT:BarnCoop
"Barn Coop"
END
OBJECT:BarnShed
"Barn Shed"
END
OBJECT:Barrel
"Barrel"
END
OBJECT:BattleDrone
"Battle Drone"
END
OBJECT:BattleMaster
"Battlemaster"
END
OBJECT:Battleship
"Battleship"
END
OBJECT:BigRig
"Big Rig"
END
OBJECT:BikeRack
"Bike Rack"
END
OBJECT:Billboard
"Billboard"
END
OBJECT:Bird
"Bird"
END
OBJECT:BombTruck
"Bomb Truck"
END
OBJECT:Boulders
"Boulders"
END
OBJECT:Boxes
"Boxes"
END
OBJECT:BrickWall
"Brick Wall"
END
OBJECT:BrokenWall
"Broken Wall"
END
OBJECT:SandBagWall
"Sandbag Wall"
END
OBJECT:Bunker
"Bunker"
END
OBJECT:BurningBarricade
"Burning Barricade"
END
OBJECT:Checkpoint
// context: Barrier, police control kind of
"Checkpoint"
END
OBJECT:BusStop
"Bus Stop"
END
OBJECT:Bush
"Bush"
END
OBJECT:Camaro
"Car"
END
OBJECT:CarBug
"Car"
END
OBJECT:CarSwatchEuro
"Car"
END
OBJECT:CargoLoadingCranes
"Cargo Loading Cranes"
END
OBJECT:CargoNet
"Cargo Net"
END
OBJECT:Cart
"Cart"
END
OBJECT:ChainLinkFence
"Chain-link Fence"
END
OBJECT:Chalet
"Chalet"
END
OBJECT:Structure
"Civilian Building"
END
OBJECT:Airport
"Civilian Airport"
END
OBJECT:CheckPointCrossingGuard
"Checkpoint"
END
OBJECT:Chinook
"Chinook"
END
OBJECT:Church
"Church"
END
OBJECT:Clete
"Clete"
END
OBJECT:ClothesLine
"Clothesline"
END
OBJECT:Comanche
"Comanche"
END
OBJECT:ComancheHull
"Comanche Hull"
END
OBJECT:CompactCar
"Compact Car"
END
OBJECT:Ambassador
"Ambassador"
END
OBJECT:Redguard
// context: As in the Chinese Red Guard
"Red Guard"
END
OBJECT:ConstructionBarricade
"Construction Barricade"
END
OBJECT:ConvenienceStore
"Convenience Store"
END
OBJECT:ConvoyTruck
"Convoy Truck"
END
OBJECT:Cottage
"Cottage"
END
OBJECT:Crate
"Crate"
END
OBJECT:CrossingGuard
"Crossing Guard"
END
OBJECT:Crusader
"Crusader"
END
OBJECT:Paladin
"Paladin"
END
OBJECT:DaisyCutterBomb
"Fuel Air Bomb"
END
OBJECT:BlackMarketNuke
"Black Market Nuke"
END
OBJECT:ToxinTank
// context: Tank tha spills toxic waste
"Toxin Tank"
END
OBJECT:AnthraxBomb
"Anthrax Bomb"
END
OBJECT:CarpetBomb
"Carpet Bomb"
END
OBJECT:ClusterMinesBomb
"Cluster Mines"
END
OBJECT:EMPPulseBomb
"EMP Pulse"
END
OBJECT:NeutronMissile
"Nuclear Missile"
END
OBJECT:Dealership
"Dealership"
END
OBJECT:Dirt
"Dirt"
END
OBJECT:Docks
"Docks"
END
OBJECT:DogwoodTree
"Tree"
END
OBJECT:Dozer
"Construction Dozer"
END
OBJECT:Dragon
// context: Chinese Unit
"Dragon Tank"
END
OBJECT:ElectricRetail
"Electric Retail"
END
OBJECT:ElectricalTransformer
"Electrical Transformer"
END
OBJECT:FireHydrant
"Fire Hydrant"
END
OBJECT:StructureMine
"Mine"
END
OBJECT:ClusterMine
"Mine"
END
OBJECT:FireStorm
"Fire Storm"
END
OBJECT:FlamingInfantry
"Flaming Infantry"
End
OBJECT:ToxicInfantry
"Toxic Infantry"
End
OBJECT:FoodCart
"Food Cart"
END
OBJECT:Fountain
"Fountain"
END
OBJECT:FruitStand
"Fruit Stand"
END
OBJECT:Gargoyle
"Gargoyle"
END
OBJECT:GasStation
"Gas Station"
END
OBJECT:GasStorageFacility
"Gas Storage Facility"
END
OBJECT:GattlingTank
// context: Chinese Unit
"Gattling Tank"
END
OBJECT:GrassHut
"Grass Hut"
END
OBJECT:Gravel
"Gravel"
END
OBJECT:FlashBangGrenade
"Flash-Bang Grenade"
END
OBJECT:TankShell
"Tank Shell"
END
OBJECT:Rebel
"Rebel"
END
OBJECT:JarmenKell
"Jarmen Kell"
END
OBJECT:GuardTower
"Guard Tower"
END
OBJECT:GuardianControlCenter
"Guardian Control Center"
END
OBJECT:GuardianDrone
"Guardian Drone"
END
OBJECT:BlackLotus
"Black Lotus"
END
OBJECT:Hanger
"Hangar"
END
OBJECT:HarvardsOffice
"Trash Bin"
END
OBJECT:Hedge
"Hedge"
END
OBJECT:HighwaySign
"Highway Sign"
END
OBJECT:Hijacker
"Hijacker"
END
OBJECT:AngryMobNexus
// context: Violent group of violent civilians - Riot
"<<ANGRY M0B>>"
END
OBJECT:Hotel
"Hotel"
END
OBJECT:Humvee
// context: GM Hummer like car. Be careful do not use the copyrighted term Hummer
"Humvee"
END
OBJECT:POWTruck
"POW Truck"
END
OBJECT:IndustrialBuilding
"Industrial Building"
END
OBJECT:InfernoCannon
"Inferno Cannon"
END
OBJECT:JapaneseLantern
"Japanese Lantern"
END
OBJECT:JunkCar
"Junk Car(s)"
END
OBJECT:Limo
"Limo"
END
OBJECT:Lumber
"Lumber"
END
OBJECT:MIG
"MiG"
END
OBJECT:MailBox
"MailBox"
END
OBJECT:ManHoleCover
// context: Street sewer cover
"ManHole Cover"
END
OBJECT:MapleTree
"Tree"
END
OBJECT:MarketVendor
"Market Vendor"
END
OBJECT:Medic
"Ambulance"
END
OBJECT:MegaMall
"Mega Mall"
END
OBJECT:Missile
"Missile"
END
OBJECT:MissileTeam
"Missile Defender"
END
OBJECT:Moat
"Moat"
END
OBJECT:MogadishuHighrise
"Highrise"
END
OBJECT:Highrise
"Highrise"
END
OBJECT:NewsStand
"News Stand"
END
OBJECT:NightClub
"Night Club"
END
OBJECT:NotAMosque
"Dome"
END
OBJECT:NuclearMissile
"Nuclear Missile"
END
OBJECT:NukeLauncher
"Nuke Cannon"
END
OBJECT:ParticleCannon
"Particle Cannon"
END
OBJECT:OakTree
"Tree"
END
OBJECT:Office
"Office"
END
OBJECT:OilDepot
"Oil Depot"
END
OBJECT:OilRefinery
"Oil Refinery"
END
OBJECT:OilTank
"Oil Tank"
END
OBJECT:OldWoodenTelephonePole
"Telephone Pole"
END
OBJECT:Outpost
"Outpost"
END
OBJECT:Overlord
"Overlord"
END
OBJECT:Palace
"Palace"
END
OBJECT:PalmTree
"Tree"
END
OBJECT:ParkBench
"Park Bench"
END
OBJECT:ParkGazebo
"Park Gazebo"
END
OBJECT:ParkPavillion
"Park Pavillion"
END
OBJECT:ParkingGarage
"Parking Garage"
END
OBJECT:ParkingMeter
"Parking Meter"
END
OBJECT:Pathfinder
"Pathfinder"
END
OBJECT:PatriotBattery
"Patriot Missile"
END
OBJECT:GattlingCannon
"Gattling Cannon"
END
OBJECT:PatriotMissile
"Patriot Missile"
END
OBJECT:PhoneBooth
"Phone Booth"
END
OBJECT:PineTree
"Tree"
END
OBJECT:PoliceCar
"Police Car"
END
OBJECT:Prison
"Prison"
END
OBJECT:PropagandaBlimp
// context: 'Prop' stands for Propaganda
"Prop. Blimp"
END
OBJECT:PropagandaCenter
"Propaganda Center"
END
OBJECT:Pub
"Watering Hole"
END
OBJECT:QuadCannon
"Quad Cannon"
END
OBJECT:QuonsetHut
"Quonset Hut"
END
OBJECT:RailTie
"Rail Tie"
END
OBJECT:Ranger
"Ranger"
END
OBJECT:Raptor
"Raptor"
END
OBJECT:RaptorPilot
"Pilot"
END
OBJECT:Restaurant
"Restaurant"
END
OBJECT:RetailStore
"Retail Store"
END
OBJECT:RiverHouse
"River House"
END
OBJECT:RoadCone
"Road Cone"
END
OBJECT:RocketBuggy
"Rocket Buggy"
END
OBJECT:RadarVan
"Radar Van"
END
OBJECT:RocketBuggyDebris
"Rocket Buggy Debris"
END
OBJECT:RocketBuggyMissile
"Rocket Buggy Missile"
END
OBJECT:TomahawkMissile
"Tomahawk Missile"
END
OBJECT:SCUDMissile
"SCUD Missile"
END
OBJECT:RangerTeamMissile
"Ranger Team Missile"
END
OBJECT:Rocks
"Rocks"
END
OBJECT:RopeCoil
"Rope Coil"
END
OBJECT:Rubble
"Rubble"
END
OBJECT:ColonelBurton
"Colonel Burton"
END
OBJECT:SUV
"SUV"
END
OBJECT:Schoolhouse
"Schoolhouse"
END
OBJECT:Scorpion
"Scorpion"
END
OBJECT:Marauder
"Marauder Tank"
END
OBJECT:ScoutDrone
"Scout Drone"
END
OBJECT:SpyDrone
"Spy Drone"
END
OBJECT:ScrapCar
"Scrap Car"
END
OBJECT:ScudLauncher
"SCUD Launcher"
END
OBJECT:ScudStorm
"SCUD Storm"
END
OBJECT:SecretLab
"Secret Lab"
END
OBJECT:SecretPolice
"Secret Police"
END
OBJECT:SecurityFence
"Security Fence"
END
OBJECT:Hacker
"Hacker"
END
OBJECT:Officer
"Officer"
END
OBJECT:Agent
"Agent"
END
OBJECT:Sedan
"Sedan"
END
OBJECT:SeismicTank
"Seismic Tank"
END
OBJECT:Shack
"Shack"
END
OBJECT:ShippingContainer
"Shipping Container"
END
OBJECT:ShippingCrate
"Shipping Crate"
END
OBJECT:SignalLights
"Signal Lights"
END
OBJECT:Slide
"Slide"
END
OBJECT:SovietBuilding
"Old Office Building"
END
OBJECT:SovietGovtBuildingSmall
// context: 'Govt' stands for Goverment
"Old Govt. Building"
END
OBJECT:SovietRadioBuilding
"Old Radio Building"
END
OBJECT:SpeakerTower
// context: Tower with speakers to spread propaganda messages
"Speaker Tower"
END
OBJECT:SportCar
"Sports Car"
END
OBJECT:Sprinkler
"Sprinkler"
END
OBJECT:SpruceTree
"Tree"
END
OBJECT:StanTallTower
"Tall Tower"
END
OBJECT:Starlifter
"Starlifter2"
END
OBJECT:StatueAngel
"Angel Statue"
END
OBJECT:StatueLenin
"Statue"
END
OBJECT:StatueRoman
"Roman Statue"
END
OBJECT:StealthFighter
"Stealth Fighter"
END
OBJECT:StingerSite
"Stinger Site"
END
OBJECT:StoneArch
"Stone Arch"
END
OBJECT:StoneWall
"Stone Wall"
END
OBJECT:PicketFence
"Picket Fence"
END
OBJECT:StopLight
"Stop Light"
END
OBJECT:StreetLamp
"Street Lamp"
END
OBJECT:StreetLight
"Street Light"
END
OBJECT:StreetSign
"Street Sign"
END
OBJECT:SupplyTruck
"Supply Truck"
END
OBJECT:SupplyWarehouse
"Supply Dock"
END
OBJECT:SupplyDock
"Supply Dock"
END
OBJECT:Swing
"Swing"
END
OBJECT:TVStation
"TV Station"
END
OBJECT:TankTrap
"Tank Trap"
END
OBJECT:TankerTruck
"Tanker Truck"
END
OBJECT:TaxiCab
"Taxi Cab"
END
OBJECT:Technical
// context: Modified GLA Pickup truck with machine guns
"Technical"
END
OBJECT:Tent
"Tent"
END
OBJECT:Terrorist
"Terrorist"
END
OBJECT:Tire
"Tire"
END
OBJECT:TireObstacle
"Tire Obstacle"
END
OBJECT:Tollbooth
"Toll booth"
END
OBJECT:Tomahawk
"Tomahawk"
END
OBJECT:TownHouse
"Townhouse"
END
OBJECT:ToxinTruck
"Toxin Tractor"
END
OBJECT:TrashCan
"Trash Can"
END
OBJECT:TrashDumpster
"Trash Bin"
END
OBJECT:TrashPaper
"Trash Paper"
END
OBJECT:TrashPile
"Trash Pile"
END
OBJECT:TreeStump
"Tree Stump"
END
OBJECT:TroopCrawler
"Troop Crawler"
END
OBJECT:TunnelDefender
// context: RPG stands for Rocket Propeled Grenade
"RPG Trooper"
END
OBJECT:TunnelNetwork
"Tunnel Network"
END
OBJECT:Cave
"Cave"
END
OBJECT:GLAHole
"GLA Hole"
END
OBJECT:GLARock
"GLA Rock"
END
OBJECT:UNHumvee
// context: GM Hummer like car. Be careful do not use the copyrighted term Hummer. UN = United Nations .
"UN Humvee"
END
OBJECT:UNSoldier
// context: UN = United Nations.
"UN Soldier"
END
OBJECT:VendingMachine
"Vending Machine"
END
OBJECT:Wall
"Wall"
END
OBJECT:ConcreteWall
"Concrete Wall"
END
OBJECT:WatchTower
"Watch Tower"
END
OBJECT:BridgeTower
// context: Tooltip that appears at the mouse location when the mouse is hovering over
// a bridge tower. The tooltip is describing to the user that this is
// object is called a bridge tower, and that you target these towers to
// repair or destroy the bridges they are attached to
"Bridge Tower"
END
OBJECT:WaterPlant
"Water Plant"
END
OBJECT:WindMill
"Wind Mill"
END
OBJECT:WoodBeams
"Wood Beams"
END
OBJECT:WoodTower
"Wood Tower"
END
OBJECT:WoodWall
"Wood Wall"
END
OBJECT:WoodenBarrels
"Wooden Barrels"
END
OBJECT:Worker
"Worker"
END
OBJECT:Birch
"Tree"
END
OBJECT:Building
"Building"
END
OBJECT:Cathedral
"Cathedral"
END
OBJECT:FarmHouse
"Farm House"
END
OBJECT:Fir
"Tree"
END
OBJECT:Garage
"Garage"
END
OBJECT:OscarTheGrouch
"Junk Dealer"
END
OBJECT:Pilot
"Pilot"
END
OBJECT:Pump
"Pump"
END
OBJECT:Shop
"Shop"
END
OBJECT:StingerMissile
"Stinger Missile"
END
OBJECT:StingerSoldier
"Stinger Soldier"
END
OBJECT:StorageTank
"Storage Tank"
END
OBJECT:Well
"Well"
END
OBJECT:WineVat
"Vat"
END
OBJECT:GenericMale
"Civilian"
END
OBJECT:GenericFemale
"Civilian"
END
OBJECT:MogadishuFemaleCivilian
"Civilian"
END
OBJECT:MogadishuMaleCivilian
"Civilian"
END
OBJECT:Crane
"Crane"
END
OBJECT:OceanCenter
"Convention Center"
END
OBJECT:SoccerStadium
"Soccer Stadium"
END
OBJECT:Field
"Pitch"
END
OBJECT:SoccerStadiumGoal
"Goal"
END
OBJECT:BigLightpost
"Light Post"
END
OBJECT:Ambulance
"Ambulance"
END
OBJECT:AsianCar
"Car"
END
OBJECT:Backhoe
"Backhoe"
END
OBJECT:LargeForklift
"Large Forklift"
END
OBJECT:SmallForklift
"Forklift"
END
OBJECT:CropDuster
"Crop Duster"
END
OBJECT:Cessna
"Plane"
END
OBJECT:ChickenTruck
"Chicken Truck"
END
OBJECT:Combine
"Combine"
END
OBJECT:Eurovan
"Van"
END
OBJECT:EuroPoliceVan
"Police Van"
END
OBJECT:Firetruck
"Fire Truck"
END
OBJECT:FarmerTruck
"Farmer Truck"
END
OBJECT:AsianFishingBoat
"Fishing Boat"
END
OBJECT:TourBus
"Tour Bus"
END
OBJECT:FishingTrowler
"Fishing Trowler"
END
OBJECT:WorkTruck
"Work Truck"
END
OBJECT:TugBoat
"Tug Boat"
END
OBJECT:BioHazardTech
"Bio-Hazard Technician"
END
OBJECT:MilitiaTank
"Militia Tank"
END
// comment:
// comment: Text for in-game networking.
Network:PlayerDisconnected
// context: %s is replaced by the player name
"%s has been disconnected."
END
Network:PlayerLeftGame
// context: %s is replaced by the player name
"%s has left the game."
END
Network:Vote
// context: Vote button to kick a player
"Vote"
END
Network:QuitGame
// context: Button to abandon a networ/multiplayer game.
"QUIT GAME"
END
Network:PacketRouterTimeout
// context: Text label for a timer that counts down a time out while waiting for a new packet router to take over.
"Packet Router Timeout"
END
// comment:
//Multiplayer Map titles
// comment: Multiplayer Map Names
MAP:AlpineAssault
"Alpine Assault"
END
MAP:AustrianAmbush
"Market Garden"
END
MAP:Badlands
"Desert Fury"
END
MAP:BigRivers
"Mountain Fox"
END
MAP:BridgeBusters
"Iron Dragon"
END
MAP:KashmarKlash
"Wasteland Warlords"
END
MAP:Oasis
"Golden Oasis"
END
MAP:ScorchedEarth
"Scorched Earth"
END
MAP:SleepyHollow
"Heartland Shield"
END
MAP:SmalltownUSA
"Homeland Alliance"
END
MAP:TourneyArena
"Tournament Desert"
END
MAP:TampicoTrauma
"Silent River"
END
MAP:WoodcrestCircle
"Final Crusader"
END
MAP:XinjiangBang
"Winter Wolf"
END
MAP:Bavarian
"Final Crusade"
END
MAP:CLake
"Tournament Lake"
END
MAP:SBlast
"Sand Serpent"
END
MAP:SleepingGiant
"Dark Mountain"
END
MAP:SwissMP
"Lone Eagle"
END
MAP:KandaharHighlands
"Twilight Flame"
END
MAP:BoraBora
"Tournament Island"
END
MAP:PrecipicePass
"Fortress Avalanche"
END
MAP:TTourney
"Tournament Tundra"
END
MAP:Gwall
"Fallen Empire"
END
MAP:BarrenBadlands
"Barren Badlands"
END
MAP:CraterCanyon
"Crater Canyon"
END
MAP:DustDevil
"Dust Devil"
END
MAP:EasternEverglades
"Eastern Everglades"
END
MAP:ForgottenForest
"Forgotten Forest"
END
MAP:InterstateInferno
"Interstate Inferno"
END
MAP:MountainMayhem
"Mountain Mayhem"
END
MAP:NoMansLand
"No Man's Land"
END
MAP:OverlandOffensive
"Overland Offensive"
END
MAP:RockyRampage
"Rocky Rampage"
END
MAP:SnowblindStrike
"Snowblind Strike"
END
MAP:UrbanUnderground
"Urban Underground"
END
MAP:VictoryValley
"Victory Valley"
END
MAP:WastelandWarfare
"Wasteland Warfare"
END
MAP:RogueAgent
"Rogue Agent"
END
MAP:DesertEagle
"Desert Eagle"
END
MAP:FlashFire
"Flash Fire"
END
MAP:MountainGuns
"Mountain Guns"
END
MAP:FlashEffect
"Flash Effect"
END
MAP:LightsOut
"Lights Out"
END
MAP:SteelTrap
"Steel Trap"
END
MAP:ArmoredFury
"Armored Fury"
END
MAP:InfiniteJustice
"Infinite Justice"
END
MAP:Whiteout
"Whiteout"
END
MAP:FalloutEffect
"Fallout Effect"
END
MAP:FloodedPlains
"Flooded Plains"
END
MAP:TournamentContinent
"Tournament Continent"
END
MAP:TournamentCity
"Tournament City"
END
MAP:TournamentLadder01
"Tournament Ladder 01"
END
MAP:TournamentLadder02
"Tournament Ladder 02"
END
MAP:TournamentLadder03
"Tournament Ladder 03"
END
MAP:TournamentLadder04
"Tournament Ladder 04"
END
// Audio options
// context: Audio Options
Audio:Speakers0
"2 Speakers"
END
Audio:Speakers1
"Headphones"
END
Audio:Speakers2
"Surround Sound"
END
Audio:Speakers3
"4 Speaker"
END
Audio:Speakers4
"5.1 Surround"
END
Audio:Speakers5
"7.1 Surround"
END
// context:
// Mission Text
// CHI01 Mission Text /////////////////////////////////////////
// context: CHINA Mission 1 Text
MAP:CHI01Open
"Chinese Military Parade, Beijing \n The Dragon Awakes"
END
MAP:CHI01ObjectiveText
"MISSION OBJECTIVE \n Destroy the Nuclear Warhead Storage Facility."
END
// CHI02 Mission Text /////////////////////////////////////////
// context: CHINA Mission 2 Text
MAP:CHI02Open
"Hong Kong, China \n Hong Kong Crisis"
END
// Placeholder for Audio (Remove when audio files are in place) //////////
SCRIPT:CHI02AudioHolder01
// context: Placeholder - DO NOT TRANSLATE!!!
"<Red Guard speaking> \n 'General, we're all that's left of the assault force! We need to build a Command Center and get the radar up to receive new orders.'"
END
SCRIPT:CHI02AudioHolder02
// context: Placeholder - DO NOT TRANSLATE!!!
"<Red Guard speaking> \n 'General, if we don't get our radar up we can't receive intelligence on the enemy's position. We need that radar.'"
END
SCRIPT:CHI02AudioHolder03
// context: Placeholder - DO NOT TRANSLATE!!!
"<'EVA' speaking> \n 'General, you're alive!?! We thought we lost you when the bridge went down. Well, you're not out of danger yet, so let's get started.'"
END
SCRIPT:CHI02AudioHolder04
// context: Placeholder - DO NOT TRANSLATE!!!
"<'EVA' speaking> \n 'First, you're going to need to finish your base. The barracks, reactor, and supply center are all essential to your survival, so finish constructing them immediately. I'll contact you again once your base is complete.'"
END
SCRIPT:CHI02AudioHolder05
// context: Placeholder - DO NOT TRANSLATE!!!
"<'EVA' speaking> \n 'Excellent, your base is completeàexcept for a War Factory. We need to get you one now. There should be a surplus base--with a War Factory--hereà'"
END
SCRIPT:CHI02AudioHolder06
// context: Placeholder - DO NOT TRANSLATE!!!
"<'EVA' speaking> \n 'I don't know what condition the base is in, but it should allow you to build armored units to help your fight. Get there as soon as possible, General.'"
END
SCRIPT:CHI02AudioHolder07
// context: Placeholder - DO NOT TRANSLATE!!!
"<'EVA' speaking> \n 'Now we know the GLA's reason for coming to Hong Kong: They're targeting key buildings around the city. Our main objective is to destroy all of the GLA's forces, but if we can also keep them from destroying those buildings, our leaders would be most grateful.'"
END
SCRIPT:CHI02AudioHolder08
// context: Placeholder - DO NOT TRANSLATE!!!
"<'EVA' speaking> \n 'If you can keep your radar operating, I can track the Terrorists for you and give you their possible targets.'"
END
SCRIPT:CHI02AudioHolder09
// context: Placeholder - DO NOT TRANSLATE!!!
"<'EVA' speaking> \n 'General, a Terrorist is leaving the Convention Center, and he's strapped with enough explosives to bring down a building! I'll mark the Terrorist in red on your radar. I'll mark his possible targets in yellow. Stop him before he reaches one of those targets!'"
END
SCRIPT:CHI02AudioHolder10
// context: Placeholder - DO NOT TRANSLATE!!!
"<'EVA' speaking> \n 'Another Terrorist has left the Convention Center! I'll mark his location in red. His possible targets are marked in yellow. Stop him, General.'"
END
SCRIPT:CHI02AudioHolder11
// context: Placeholder - DO NOT TRANSLATE!!!
"<'EVA' speaking> \n 'General, this building is a Terrorist target--we must protect it!'"
END
SCRIPT:CHI02AudioHolder12
// context: Placeholder - DO NOT TRANSLATE!!!
"<'EVA' speaking> \n 'General, the Terrorists have taken over the Convention Center! You're going to have to destroy the Convention Center and the attached parking structures to stop the Terrorist threat.'"
END
SCRIPT:CHI02AudioHolder13
// context: Placeholder - DO NOT TRANSLATE!!!
"<'EVA' speaking> \n 'Excellent, you've reached the surplus base. Hmmàit's not much to look at, but it will allow you to build tanksàand more War Factories, if you need.'"
END
SCRIPT:CHI02AudioHolder14
// context: Placeholder - DO NOT TRANSLATE!!!
"<'EVA' speaking> \n 'The Terroist threat is finished. Good work, General.'"
END
SCRIPT:CHI02AudioHolder15
// context: Placeholder - DO NOT TRANSLATE!!!
"<'EVA' speaking> \n 'General, I've detected GLA armored units on the move. They didn't come from the Convention Center, so the GLA must have another base somewhere in Hong Kong. Find that base and destroy it!'"
END
SCRIPT:CHI02AudioHolder16
// context: Placeholder - DO NOT TRANSLATE!!!
"<'EVA' speaking> \n 'General, the GLA have brought their Toxin Tractors with them. You'll know them by the green ooze they spray. Keep your infantry units away from them and use your tanks to deal with this new threat.'"
END
SCRIPT:CHI02AudioHolder17
// context: Placeholder - DO NOT TRANSLATE!!!
"<'EVA' speaking> \n 'Good work, General, you've destroyed the Toxin base. Now they shouldn't be able to build any more Toxin Tractors.'"
END
SCRIPT:CHI02AudioHolder18
// context: Placeholder - DO NOT TRANSLATE!!!
"<'EVA' speaking> \n 'Wait, General, there is a large force up ahead. I'll call for an EMP strike to clear the areaàstandbyà'"
END
SCRIPT:CHI02AudioHolder19
// context: Placeholder - DO NOT TRANSLATE!!!
"<'EVA' speaking> \n 'That should give you a clear path to their base. Let's finish this, General.'"
END
SCRIPT:CHI02AudioHolder20
// context: Placeholder - DO NOT TRANSLATE!!!
"<AutoFerry Capt. speaking> \N 'Finally, the military is here! Those Terrorists are ruining my business! If you put your forces aboard I'll take you out to the Convention Center. You can sneak in the backdoor and catch them by surprize. Jut hit the Transport button when you're ready.'"
END
SCRIPT:CHI02Box01
"Use the DOZER to build the COMMAND CENTER. \n Once the COMMAND CENTER is complete, \n select it and begin the RADAR upgrade. \n Once the upgrade is finished, a radar screen will appear \n in the lower-left-hand corner of the Command Interface."
END
SCRIPT:CHI02Box02
"NEW UNIT: DRAGON TANK \n The DRAGON TANK breathes fire that can quickly dispatch enemy infantry, \n even if they are garrisoned inside a building or structure."
END
MAP:CHI02Obj01
"Mission Objective: \n Destroy the Convention Center \n and its attached parking structures \n to stop the Terrorist threat."
END
MAP:CHI02Obj02
"Mission Objective: \n Destroy the GLA base."
END
MAP:CHI02SecondaryObj01
"Secondary Objective: \n Stop GLA Terrorists from destroying \n targeted buildings in downtown Hong Kong."
END
MAP:CHI02SecondaryObj02
"Secondary Objective: \n Destroy the Toxin Tractor production facility."
END
// CHI03 Mission Text /////////////////////////////////////////
// context: CHINA Mission 3 Text
MAP:CHI03Open
"Three Gorges Dam...Hubei Province, China \n A Flood of Violence"
END
MAP:CHI03Obj1
"Mission Objective: \n Destroy the Dam"
END
MAP:CHI03Obj1Done
"Mission Objective Complete"
END
MAP:CHI03Obj2
"Mission Objective: \n Destroy the GLA base"
END
MAP:CHI03Obj3
"Mission Objective: \n Defeat all remaining GLA forces"
END
MAP:CHI03AudioHolder01
// context: Placeholder - DO NOT TRANSLATE!!!
"<Red Guard speaking> 'General, the water level has dropped! GLA forces are crossing the river!'"
END
// CHI04 Mission Text /////////////////////////////////////////
// context: CHINA Mission 4 Text
MAP:CHI04Open
"Tanggula Mountains, China \n Broken Alliances"
END
MAP:CHI04Objective1Text
"MISSION OBJECTIVE \n Destroy the GLA's Stinger Sites"
END
MAP:CHI04Objective2Text
"MISSION OBJECTIVE \n Use Black Lotus to capture the Chinese War Factory"
END
MAP:CHI04Objective3Text
"MISSION OBJECTIVE \n Destroy Stinger Sites around the Chemical Factory"
END
MAP:CHI04Hint1Text
"HINT: Use Black Lotus to disable enemy vehicles"
END
MAP:CHI04Hint2Text
"HINT: Use Hackers to generate additional income"
END
MAP:CHI04Hint3Text
"HINT: Use Black Lotus to hack into the enemy's supply center to siphon off additional resources"
END
// CHI05 Mission Text /////////////////////////////////////////
// context: CHINA Mission 5 Text
// CHI06 Mission Text /////////////////////////////////////////
// context: CHINA Mission 6 Text
MAP:CHI06Open
"Bishkek, Aldastan Subcapital \n Dead in their Tracks"
END
MAP:CHI06Obj1
"Mission Objective: \n Get Black Lotus to the middle of the train bridge"
END
// CHI07 Mission Text /////////////////////////////////////////
// context: CHINA Mission 7 Text
MAP:CHI07Open
"Dushanbe, Aldastan Capital City \n Nuclear Winter"
END
MAP:CHI07Obj1
"Mission Objective: \n Establish a base and locate resources"
"Informant Report: \nDestroy the pharmeceutical factory to obtain an Anthrax Bomb."
END
MAP:USA01Open
"Mazar Free Fire Zone \n Operation: Silent Dawn"
END
// context: Training Mission text
SCRIPT:TrainingMove
"Left click on units to select them. Selected units can be given commands. With a unit selected you can left click on the ground to give them a move command. Left click on enemy soldiers to order your selected unit to attack."
END
SCRIPT:TrainingCommand
"You have liberated a USA Command Center. Here you can use many of your special abilties. To choose technologies and special weapons click on the flashing General button."
END
SCRIPT:TrainingExplor
"The Fog of War around your units can be pushed back by moving into new and unexplored areas. The Fog shows you where you have explored and where you have not. Explore new areas to find enemy forces and resources to expand your army."
END
SCRIPT:TrainingBarracks
"You have liberated a USA Barracks. Buildings like this allow you to train new units. The Barracks trains soldiers. Left click on your new Barracks to see what soldiers you can train. Left click on a unit in the Barracks to spend the supplies to create that unit."
END
SCRIPT:TrainingPilots
"You have freed several Pilots. USA pilots are often veterans of many battles and they can enter your vehicles to provide their skills and experience to the crew of the vehicle. Vehicles with golden chevrons near them have experienced crews and are more effective in combat."
END
SCRIPT:TrainingSupply
"You have liberated a USA Supply Center. Supply Centers collect supplies, providing you with the resources to build new buildings and units. Each Supply Center automatically generates a single Chinook helicopter that will gather supplies for you."
END
SCRIPT:TrainingDozer
"You have liberated a USA Construction Dozer. Left click on your new Construction Dozer to see what buildings it can create. Select the War Factory and choose a location for it to be built. Once done creating the War Factory, the Dozer will be available for other construction projects."
END
SCRIPT:TrainingUnits
"Your new War Factory can be used to build vehicles like Crusader Tanks. Left click on a Crusader Tank to order it to be built. You can left click multiple times to order multiple tanks to be constructed."
END
SCRIPT:TrainingPower
"You have liberated a USA Cold Fusion Reactor. Reactors are used by American and Chinese forces to power their base. Your power bar indicates how much power your base has. If your base runs low on power base defenses may go off-line and your radar will go out."
END
SCRIPT:TrainingAbilities
"Some units have special abilities. Select a unit to see what special powers it has. Left click on the power to activate it. In the case of the USA Crusader Tank, each tank can build a single Battle Drone. Battle Drones are small robotic helpers that automatically engage enemies and repair their Crusader Tank in case it is damaged by enemy fire."
END
SCRIPT:TrainingObjective
"You have liberated an entire USA base and are now ready to carry the fight to the enemy. Each mission has mission objectives that you must follow in order to win the mission and to progress in your war against your enemies. Follow the mission objective to win the mission."
END
SCRIPT:TrainingUrban
"Civilian buildings can be occupied by soldiers. Order your soldiers to enter civilian buildings to get a defensive bonus. Civilian buildings occupied in this way are powerful strong-points for your troops and can be used to defend important routes into and out of your base."
END
SCRIPT:TrainingTech
"Civilian Objective Buildings can be captured by your Rangers. Holding these buildings will give you advantages against your enemies. Capture the Oil Derricks by selecting a Ranger, left clicking the capture button and then left clicking on the Oil Derrick itself. Oil Derricks provide you with additional resources as they pump oil."
END
SCRIPT:TrainingCrate
"Crates contain bonus items for your soldiers that will increase their abilities. Additional ammunition, armor and other items can be found in crates. Order your soldiers or vehicles to move onto a crate to open it and collect the contents."
// Clears the common comment field for the missions text
// context:
// comment:
////////////
//Tool-Tips for Faction Units, Structures, Upgrades and Specials
////////////
// comment: /n is a control character set that stands for new line
LABEL:FORMATION
// context: this the Hotkey letter gets drawn next to a unit that is part of a moving formation.. the F is for formation in English. If changed needs to match the desired Hot key
"F"
END
CONTROLBAR:TooltipDaisyCutter
// context: Appears when you mouse over the DaisyCutter cameo on a US Command Center.
"Strong vs. Buildings \n \n Countdown Timer: 6:00"
END
CONTROLBAR:TooltipFireParticleUplinkCannon
// context: Appears when you mouse over the 'Fire Particle Cannon' cameo on the ParticleCannonUplink.
"Strong vs. Buildings \n \n Countdown Timer: 4:00"
END
CONTROLBAR:TooltipParaDrop
// context: Appears when you mouse over the Paradrop cameo on a US Command Center.
"Drops Rangers by plane. \n \n Countdown Timer: 4:00"
END
CONTROLBAR:TooltipClusterMines
// context: Appears when you mouse over the ClusterMine cameo on a China Command Center.
"Drops mines by plane. \n \n Countdown Timer: 4:00"
END
CONTROLBAR:TooltipEMPPulse
// context: Appears when you mouse over the EmpPulse cameo on a US Command Center.
"Strong vs. Vehicles \n \n Countdown Timer: 6:00"
END
CONTROLBAR:TooltipA10Strike
// context: Appears when you mouse over the a10 airstrike cameo on a US Command Center.
"Strong vs. Buildings \n \n Countdown Timer: 4:00"
END
CONTROLBAR:TooltipFireNukeMissile
// context: Appears when you mouse over the Fire Nuke cameo on a China nuclear silo.
"Strong vs. Buildings, infantry \n \n Countdown Timer: 6:00"
END
CONTROLBAR:TooltipFireSCUDStorm
// context: Appears when you mouse over the Launch Scud Storm cameo on a GLA Scud Storm.
"Strong vs. Buildings, Infantry \n \n Countdown Timer: 5:00"
END
CONTROLBAR:TooltipFireArtilleryBarrage
// context: Appears when you mouse over the Artillery Barrage cameo on the Chinese Command Center
"Strong vs. Buildings, Large groups \n \n Countdown Timer: 5:00"
END
CONTROLBAR:TooltipFireSuperWeaponCashHack
// context: Appears when you mouse over the CashHack cameo on a China command center.
// context: Appears when you mouse over the Ambush cameo on the GLA Command Center
"Creates rebels. \n \n Countdown Timer: 4:00"
END
CONTROLBAR:TooltipFireAnthraxBomb
// context: Appears when you mouse over the Anthrax Bomb cameo on the GLA Command Center
"Strong vs. Infantry \n \n Countdown Timer: 6:00"
END
CONTROLBAR:ToolTipDisarmMinesAtPosition
// context: Appears when you mouse over Clear Mines button for dozers/workers
"Clear mines and small explosives in the given area"
END
CONTROLBAR:TooltipCIAIntelligence
// context: A special power of the US Prison. Interrigate prisoners to discover where their teammates are
"Spy on enemy forces. \n \n Countdown Timer: 3:20"
END
CONTROLBAR:TooltipDemoTrapProxy
// context: Appears when you mouse the Proximity Fuse cameo on the GLA Demo Trap
"Explode when enemy gets near"
END
CONTROLBAR:TooltipDemoTrapManual
// context: Appears when you mouse over the Manual Control cameo on the GLA Demo Trap
"Explode on your command"
END
CONTROLBAR:TooltipDemoTrapDetonate
// context: Appears when you mouse over the Detonate cameo on the GLA Demo Trap
"Explode demo trap"
END
CONTROLBAR:TooltipMissileDefenderLaser
// context: Appears when you mouse over the Laser Guided Missile cameo on the USA Missile Defender
"Laser-lock improves missile rate of fire"
END
CONTROLBAR:TooltipBattlePlansBombardment
// context: 1 of 3 battleplan modes of the US strategy center -- building deploys artillery cannon and enhances offensive abilities of troops.
"Deploy cannon. \n All units: 20% Firepower Bonus"
END
CONTROLBAR:TooltipBattlePlansHoldTheLine
// context: 2 of 3 battleplan modes of the US strategy center -- building deploys defensive walls and enhances defensive abilities of troops.
"Deploy walls. \n All units: 10% Armor Bonus"
END
CONTROLBAR:TooltipBattlePlansSearchAndDestroy
// context: 3 of 3 battleplan modes of the US strategy center -- building gains stealth detection and improved sight range. Troops get enhanced sight and weapon range.
"Deploy scanners. \n All units: 20% Weapon Range Bonus"
END
CONTROLBAR:TooltipSetRallyPoint
// context: Appears when you mouse over the Rally Point Cameo for all production buildings
"Set the rally point for this building"
END
CONTROLBAR:TooltipSell
// context: Appears when you mouse over the Sell Building cameo on all structures
"Sell the building for 50% of its value"
END
CONTROLBAR:TooltipNukeReactorOverCharge
// context: Appears when you mouse over the Overcharge cameo on the Chinese Nuclear Power Plant
"Damage the reactor to create 50% more power"
END
CONTROLBAR:TooltipCancelUpgrade
"Cancel this upgrade"
END
CONTROLBAR:TooltipUSAUpgradeAdvancedTraining
// context: Appears when you mouse over the Advanced Training cameo on the USA Strategy Center
"Units gain veterancy at twice the usual speed"
END
CONTROLBAR:TooltipUSAUpgradeDroneARmor
// context: Appears when you mouse over the Upgrade Drone Armor cameo on the USA Strategy Center
"All drones get +25% armor"
END
CONTROLBAR:TooltipUSAUpgradeAdvancedControlRods
// context: Appears when you mouse over the Control Rod Upgrade on the USA Power Plant
"Reactor provides 100% more power"
END
CONTROLBAR:TooltipUSAUpgradeFlashBangGrenades
// context: Appears when you mouse over the Flash Bang Upgrade cameo on the USA Barracks
"Rangers Flash-Bang civilian buildings to clear enemy soldiers"
END
CONTROLBAR:TooltipUSAUpgradeCompositeArmor
// context: Appears when you mouse over the Composite Armor Upgrade on the USA Stratgey Ceneter
"Crusaders get +40% armor. Paladins get +20% armor."
END
CONTROLBAR:TooltipUSAUpgradeCruiseMissile
// context: Appears when you mouse over the Tomahawk Missile Control Upgrade on the USA War Factory
"Tomahawks can be given a flight-path"
END
CONTROLBAR:TooltipUSAUpgradeTOW
// context: Appears when you mouse over the TOW Missile Upgrade on the USA War Factory
"Arm Humvees with a missile. Can fire at ground or air targets"
END
CONTROLBAR:USAUpgradeRocketPods
// context: Appears when you mouse over the Rocket Pods Upgrade on the USA Airfied
"Comanches fire rocket barrage"
END
CONTROLBAR:TooltipUSAUpgradeLaserMissiles
// context: Appears when you mouse over the Laser Missile Upgrade on the USA Airfield
"Raptor and Stealth Fighter missiles do +25% more damage"
END
CONTROLBAR:TooltipChinaUpgradeMines
// context: Appears when you mouse over the Mine Upgrade on all Chinese Structures
// context: Appears when you mouse over the Nuclear Missile Silo cameo on the Chinese Dozer
"Launches a nuclear missile. Builds important Chinese upgrades. \n \n Power Required: 10"
END
CONTROLBAR:ToolTipChinaBuildSpeakerTower
// context: Appears when you mouse over the Spearker Tower cameo on the Chinese Dozer
"Heals your forces and increases firing speed. \n \n Power Required: 1"
END
CONTROLBAR:ToolTipGLABuildTunnelNetwork
// context: Appears when you mouse over the Tunnel Network cameo on the GLA Worker
"Base defense and underground tunnel. Units can enter the Tunnel Network and exit at any other Tunnel Network"
END
CONTROLBAR:ToolTipGLABuildPalace
// context: Appears when you mouse over the Palace cameo on the GLA Worker
"Holds important GLA technologies. Can be garrisoned by GLA troops"
END
CONTROLBAR:ToolTipGLABuildBlackMarket
// context: Appears when you mouse over Black Market cameo on the GLA Worker
"Holds important GLA technologies. Provides free supplies to the GLA player"
END
CONTROLBAR:ToolTipGLABuildStingerSite
// context: Appears when you mouse over the Stinger Site cameo on the GLA Worker
"Anti-air and anti-tank base defense"
END
CONTROLBAR:ToolTipGLABuildScudStorm
// context: Appears when you mouse over the Scud Storm cameo on the GLA Worker
"Launches a volley of SCUD missiles. \n \n Countdown Timer: 5:00"
END
CONTROLBAR:ToolTipGLABuildPrison
// context: Appears when you mouse over the Prison cameo on the GLA Worker
"Used to hold captured enemy soldiers"
END
CONTROLBAR:ToolTipUSABuildRanger
// context: Appears when you mouse over the Ranger cameo on the USA Barracks
"Strong vs. infantry \n Weak vs. light vehicles"
END
CONTROLBAR:ToolTipUSABuildDozer
// context: Appears when you mouse over the Dozer cameo on the USA Command Center
"Builds all USA structures and repairs buildings"
END
CONTROLBAR:ToolTipGLABuildWorker
// context: Appears when you mouse over the Worker cameo on the GLA Command Center
"Builds all GLA structures. Repairs buildings and collects supplies"
END
CONTROLBAR:ToolTipChinaBuildDozer
// context: Appears when you mouse over the Dozer cameo on the Chinese Command Center
"Builds all Chinese structures and repairs buildings"
END
CONTROLBAR:ToolTipGLABuildScorpion
// context: Appears when you mouse over the Scorpion cameo on the GLA War Factory
"Strong vs. light vehicles \n Weak vs. rocket soldiers, aircraft"
END
CONTROLBAR:ToolTipGLABuildRocketBuggy
// context: Appears when you mouse over the Rocket Buggy cameo on the GLA War Factory
"Strong vs. buildings, infantry \n Weak vs. tanks, aircraft"
END
CONTROLBAR:ToolTipGLABuildRadarVan
// context: Appears when you mouse over the Radar Van cameo on the GLA War Factory
"Provides Radar. Can spot hidden enemy units"
END
CONTROLBAR:ToolTipChinaBuildOverlord
// context: Appears when you mouse over the Overlord cameo on the Chinese War Factory
"Strong vs. vehicles, buildings \n Weak vs. rocket-armed infantry, aircraft"
END
CONTROLBAR:ToolTipChinaBuildGattlingTank
// context: Appears when you mouse over the Gattling Tank cameo on the Chinese War Factory
"Strong vs. infantry, aircraft \n Weak vs. tanks"
END
CONTROLBAR:ToolTipGLABuildRebel
// context: Appears when you mouse over the Rebel cameo on the GLA Barracks
"Strong vs. infantry \n Weak vs. tanks, light vehicles"
END
CONTROLBAR:ToolTipChinaBuildRedguard
// context: Appears when you mouse over the Red Guard cameo on the Chinese Barracks
"Horde bonus \n \nStrong vs. infantry \n Weak vs. light vehicles"
END
CONTROLBAR:ToolTipChinaBuildHacker
// context: Appears when you mouse over the Hacker cameo on the Chinese Barracks
"Can disable enemy buildings with a computer virus or can hack into the internet to steal money. \n \n Strong vs. buildings \n Weak vs. infantry, vehicles"
END
CONTROLBAR:ToolTipUSABUildChinook
// context: Appears when you mouse over the Chinook cameo on the USA Suppply Center
"Transport helicopter. Collects supplies. Works with Rangers to perform Combat Drop attack"
END
CONTROLBAR:ToolTipChinaBuildSupplyTruck
// context: Appears when you mouse over the Supply Truck cameo on the Chinese Supply Center
"Gathers supplies"
END
CONTROLBAR:ToolTipUSABuildPaladin
// context: Appears when you mouse over the Paladin Tank cameo on the USA War Factory
"Uses a laser to destroy missiles and enemy infantry. \n \n Strong vs. tanks, buildings, missile-armed enemies \n Weak vs. aircraft"
END
CONTROLBAR:ToolTipUSABuildRaptor
// context: Appears when you mouse over the Raptor cameo on the USA Airfield
"Can engage ground or air targets. \n \n Strong vs. aircraft, tanks, light vehicles \n Weak vs. missile-armed infantry, anti-air defenses"
END
CONTROLBAR:ToolTipUSABuildAurora
// context: Appears when you mouse over the Aurora Bomber cameo on the USA Airfield
"Super-sonic attack makes Aurora immune to enemy fire. After super-sonic attack, Aurora speed is reduced to 50%. \n \n Strong vs. buildings \n Weak vs. fighters, anti-air units"
END
CONTROLBAR:ToolTipUSABuildStealthFighter
// context: Appears when you mouse over the Stealth Fighter cameo on the USA Airfield
"Stealthed while moving. \n \n Strong vs. enemy base defenses \n Weak vs. enemy fighters"
END
CONTROLBAR:ToolTipUSABuildComanche
// context: Appears when you mouse over the Comanche cameo on the USA Airfield
"Fires missiles and cannon. Re-arms in the air. \n \n Strong vs. tanks, light vehicles, infantry \n Weak vs. missile-armed infantry, anti-air defenses"
END
CONTROLBAR:ToolTipUSABuildMissileDefender
// context: Appears when you mouse over the Missile Defender cameo on the USA Barracks
"Use special laser-guided attack to rapid-fire missiles. \n \n Strong vs. tanks, aircraft \n Weak vs. infantry"
END
CONTROLBAR:ToolTipUSABuildPathFinder
// context: Appears when you mouse over the Pathfinder cameo on the USA Barracks
"Camouflaged while not moving or shooting. Spots hidden enemies. \n \n Strong vs. infantry \n Weak vs. light vehicles, scouts"
END
CONTROLBAR:ToolTipUSABuildColonelBurton
// context: Appears when you mouse over the Colonel Burton cameo on the USA Barracks
"Camouflaged. Reveals himself when he shoots or plants a bomb. \n \n Build Limit: 1 \n Strong vs. Infantry \n Weak vs. Scouts"
END
CONTROLBAR:ToolTipUSABuildTomahawk
// context: Appears when you mouse over the Tomahawk Launcher cameo on the USA War Factory
"Strong vs. base defenses \n Weak vs. tanks, aircraft, light vehicles"
END
CONTROLBAR:ToolTipUSABuildHumvee
// context: Appears when you mouse over the Humvee cameo on the USA War Factory
"Transport. Infantry inside can use fire-ports to engage the enemy. \n \n Strong vs. infantry \n Weak vs. tanks"
END
CONTROLBAR:ToolTipUSABuildMedic
// context: Appears when you mouse over the Ambulance cameo on the USA War Factory
"Heals soldiers. Cleans up radiation and toxins"
END
CONTROLBAR:ToolTipUSABuildScoutDrone
// context: Appears when you mouse over the Scout Drone cameo on all USA Ground Vehicles
"Extends sight range and reveals hidden enemies"
END
CONTROLBAR:ToolTipUSABuildBattleDrone
// context: Appears when you mouse over Battle Drone cameo on all USA Ground Vehicles
"Fires a small machine gun and repairs its parent vehicle. \n \n Strong vs. infantry \n Weak vs. missile armed infantry"
END
CONTROLBAR:ToolTipChinaBuildMIG
// context: Appears when you mouse over the MIG cameo on the Chinese Airfield
"Creates a fire-storm in large groups. \n \n Strong vs. tanks, light vehicles \n Weak vs. missile armed infantry, anti-air defenses"
END
CONTROLBAR:ToolTipChinaBuildBlackLotus
// context: Appears when you mouse over the Black Lotus cameo on the Chinese Barracks
"Captures enemy buildings, steals cash from enemy supply centers and disables enemy vehicles. Camouflaged unless using an ability. \n \n Strong vs. buildings, vehicles \n Weak vs. scout units"
END
CONTROLBAR:ToolTipChinaBuildTankHunter
// context: Appears when you mouse over the Tank Hunter cameo on the Chinese Barracks
"Special TNT attack. \n Horde bonus \n \n Strong vs. tanks \n Weak vs. infantry"
END
CONTROLBAR:ToolTipChinaBuildInfernoCannon
// context: Appears when you mouse over the Inferno Cannon cameo on the Chinese War Factory
"Creates a fire-storm in large groups. \n \n Strong vs. base defenses, infantry \n Weak vs. tanks, aircraft"
END
CONTROLBAR:ToolTipChinaBuildNukeLauncher
// context: Appears when you mouse over the Nuke Cannon cameo on the Chinese War Factory
"Strong vs. buildings, infantry \n Weak vs. tanks, aircraft"
END
CONTROLBAR:ToolTipChinaBuildTroopCrawler
// context: Appears when you mouse over the Troop Crawler cameo on the Chinese War Factory
"Transport. Comes with 8 Red Guard. Detects stealth units. \n \n Strong vs. infantry, buildings \n Weak vs. tanks, aircraft"
END
CONTROLBAR:ToolTipChinaBuildDragonTank
// context: Appears when you mouse over the Dragon Tank cameo on the Chinese War Factory
"Can burn soldiers out of buildings. Can create a wall of flame. \n \n Strong vs. infantry, buildings \n Weak vs. tanks, aircraft"
END
CONTROLBAR:ToolTipGLABuildTerrorist
// context: Appears when you mouse over the Terrorist cameo on the GLA Barracks
"Suicide soldier. \n \n Strong vs. tanks, buildings \n Weak vs. infantry, light vehicles"
END
CONTROLBAR:ToolTipGLABuildRPGTrooper
// context: Appears when you mouse over the RPG Trooper cameo on the GLA Barracks
"Strong vs. tanks \n Weak vs. infantry"
END
CONTROLBAR:ToolTipGLABuildAngryMob
// context: Appears when you mouse over the Angry Mob cameo on the GLA Barracks
"Strong vs. infantry, vehicles \n Weak vs. flame, toxins, flash-bang grenades"
END
CONTROLBAR:ToolTipGLABuildHijacker
// context: Appears when you mouse over the Hijacker cameo on the GLA Barracks
"Can capture any enemy vehicle. Camouflaged while stationary. \n \n Strong vs. tanks, vehicles \n Weak vs. infantry, scouts"
END
CONTROLBAR:ToolTipGLABuildJarmenKell
// context: Appears when you mouse over the Jarmen Kell cameo on the GLA Barracks
"Is camouflaged. Can hide inside civilian buildings to snipe at enemy soldiers. Can kill the crew of enemy vehicles making them vulnerable to capture. \n \n Strong vs. infantry, vehicles \n Weak vs. Scouts"
END
CONTROLBAR:ToolTipGLABuildToxinTruck
// context: Appears when you mouse over the Toxin Tractor cameo on the GLA Arms Dealer
"Clears buildings of enemy soldiers. Contaminates terrain. \n \n Strong vs. infantry \n Weak vs. tanks, aircraft, base defenses"
END
CONTROLBAR:ToolTipChinaBuildBattlemaster
// context: Appears when you mouse over the Battlemaster cameo on the Chinese War Factory
"Horde bonus \n \n Strong vs. tanks, buildings \n Weak vs. infantry, aircraft"
END
CONTROLBAR:ToolTipGLABuildMarauder
// context: Appears when you mouse over the Marauder cameo on the GLA Arms Dealer
"Can upgrade weapon with scavenged parts from enemy kills. \n \n Strong vs. buildings, light vehicles \n Weak vs. rocket soldiers, aircraft"
END
CONTROLBAR:ToolTipGLABuildTechnical
// context: Appears when you mouse over the Technical cameo on the GLA Arms Dealer
"Can upgrade weapon with scavenged parts from enemy kills. \n \n Strong vs. infantry \n Weak vs. tanks, aircraft"
END
CONTROLBAR:ToolTipGLABuildQuadCannon
// context: Appears when you mouse over the Quad Cannon cameo on the GLA Arms Dealer
"Can upgrade weapon with scavenged parts from enemy kills. \n \n Strong vs. infantry, aircraft \n Weak vs. tanks"
END
CONTROLBAR:ToolTipGLABuildBombTruck
// context: Appears when you mouse over the Bomb Truck cameo on the GLA Arms Dealer
"Can disguise to look like any vehicle, friend or foe. \n \n Strong vs. infantry, buildings \n Weak vs. Scouts"
END
CONTROLBAR:ToolTipGLABuildSCUDLauncher
// context: Appears when you mouse over the Scud Launcher cameo on the GLA Arms Dealer
"Can be equipped with either an explosive or biological warhead. \n \n Strong vs. buildings, infantry \n Weak vs. tanks, aircraft"
END
CONTROLBAR:ToolTipUSABuildCrusader
// context: Appears when you mouse over the Crusader Tank cameo on the USA War Factory
"Strong vs. vehicles, buildings \n Weak vs. aircraft, missile armed infantry"
END
CONTROLBAR:ToolTipUSASciencePaladin
// context: Appears when you mouse over the Paladin cameo on the USA General Points Command Bar
"Paladins can shoot down enemy missiles with an advanced defensive laser system. \n \n Build at: War Factory"
END
CONTROLBAR:ToolTipUSASciencePathFinder
// context: Appears when you mouse over the Pathfinder cameo on the USA General Points Command Bar
"Pathfinders are elite camouflaged snipers. \n \n Build at: Barracks"
END
CONTROLBAR:ToolTipUSAScienceStealthFighter
// context: Appears when you mouse over the Stealth Fighter cameo on the USA General Points Command Bar
"Stealthed while moving. \n \n Build at: Air Field"
END
CONTROLBAR:ToolTipUSAScienceSpyDrone
// context: Appears when you mouse over the Spy Drone cameo on the USA General Points Command Bar
"Spy Drones are camouflaged against enemy sight and radar and reveal enemy positions. \n \n Deploy from: Command Center"
END
CONTROLBAR:ToolTipUSAScienceParaDrop
// context: Appears when you mouse over the Paradrop cameo on the USA General Points Command Bar
"Drop Rangers from the air. \n \n Rank 1: 5 Rangers \n Rank 2: 10 Rangers \n Rank 3: 20 Rangers \n \n Deploy from: Command Center"
END
CONTROLBAR:ToolTipUSAScienceA10Strike
// context: Appears when you mouse over the A10 Thunderstrike cameo on the USA General Points Command Bar
// context: One of *my* units has just uncovered a stealth *enemy* unit
MESSAGE:StealthDiscovered
"Enemy stealth unit discovered."
END
MESSAGE:StealthNeutralized
// context: One of *my* stealth units has just been unvocered by an *enemy* unit
"Stealth ability neutralized."
END
// comment: Thing Template Display Names, These are generated based off the name of the object and are used for the mouse over tooltips in the game world
ThingTemplate:EuropeanTowerBridge01
"Bridge"
END
ThingTemplate:BridgeTowerConcreteRight02
"Bridge"
END
ThingTemplate:SalvageCrate
"Salvage Crate"
END
ThingTemplate:IndustrialBridgeTower01
"Bridge"
END
ThingTemplate:Crypt01
"Crypt"
END
ThingTemplate:AsianAartmentSingle01
"Apartment"
END
//comment:
// comment: this is the goal for the player for mission GLA01: Operation Black Rain
// context: GLA Mission 1 Text
MAP:GLA01Objective
"MISSION OBJECTIVE \n Destroy the Dam"
END
MAP:GLA01Objective2
"MISSION OBJECTIVE \n Destroy the Chinese base"
END
// context:
//comment: this is additional tutorial text to explain General's abilities
MAP:TrainingGenerals
"Left click on the generals button in the lower right corner of your screen to choose a new ability for your General. As you are promoted your General will gain access to new abilities. Some abilities will allow you to create new special units, while others will give you special powers that are used from your Command Center."
END
MAP:TrainingSalvage
"You have created a pile of salvage. Whenever GLA vehicles destroy enemy vehicles salvage is left behind. GLA vehicles can pick up salvage by moving over it. Salvage may be worth money or experience. Technicals, Quad Cannons and Marauders can upgrade their weapons with salvage."
END
MAP:TrainingUpgrade
"Upgrades are bought at different structures in your base. They improve your units. Left click on the Barracks and then left click on Capture Building icon to upgrade your Rangers to be able to capture enemy buildings."
END
CONTROLBAR:RadioJam
"Radio Jam"
END
MAP:USA01OBJOpen
"MISSION OBJECTIVE \n Destroy all enemy forces"
END
MAP:TrainingWarFactory
"MISSION OBJECTIVE \n Use your DOZER to build a WAR FACTORY"
END
MAP:TrainingGLAHole
"GLA buildings have deep underground areas that allow their workers to remain protected. After destroying a GLA building a hole will be left behind. Workers hidden in this hole will eventually rebuild the structure. Attack the hole to remove the GLA threat."
END
//-----------------------------------------------
//--------- Location Names for the Load Movies --
OBJECT:HuNanProvince
"Beijing"
END
OBJECT:HongKong
"Hong Kong"
END
OBJECT:HubeiProvince
"Three Gorges Dam"
END
OBJECT:Tangula
"Tanggula Mountains"
END
OBJECT:Balykchy
"Balykchy"
END
OBJECT:Bishkek
"Bishkek"
END
OBJECT:Dushanbe
"Dushanbe"
END
OBJECT:Shymkent
"Shymkent"
END
OBJECT:Almaty
"Almaty"
END
OBJECT:Zambul
"Zhambul"
END
OBJECT:Astana
"Astana"
END
OBJECT:Incirlik
"Incirlik"
END
OBJECT:AralSea
"Aral Sea"
END
OBJECT:Lenger
"Lenger"
END
OBJECT:Baikonur
"Baikonur"
END
OBJECT:Mazar
"Mazar"
END
OBJECT:Baghdad
"Baghdad"
END
OBJECT:AlHanad
"Al Hanad"
END
OBJECT:NorthKazakhstan
"Northern Kazakhstan"
END
OBJECT:KazakhstanCoast
"Kazakhstan Coast"
END
OBJECT:KazakhstanDMZ
"Kazakhstan DMZ"
END
OBJECT:SouthKazkahstan
"Southeastern Kazakhstan"
END
OBJECT:Akmola
"Akmola"
END
// NEW INTERFACE ADDITIONS
TOOLTIP:Campaign1
// context: tooltip for the china campaign button located on the main menu
"China"
END
TOOLTIP:Campaign2
// context: tooltip for the GLA campaign button located on the main menu
"GLA"
END
TOOLTIP:Campaign3
// context: tooltip for the USA campaign button located on the main menu
"Campaign 3"
END
GUI:InternetDisconnectionMenuHeader
"Disconnection Menu"
END
GUI:InternetDisconnectionMenuHeaderCaps
"DISCONNECTION MENU"
END
GUI:InternetDisconnectionMenuBody1
"One or more players have been disconnected from the game. If you choose to vote a person out of the game then click the VOTE button next to the respective player. When the timer counts down to 0 that person will be removed from the game and the battle will continue."
END
GUI:InternetDisconnectionMenuBody2
"It is possible that the person is attempting to reconnect so you may choose to wait until this playerÆs timer has elapsed. When the timer counts down to 0 that person will be removed from the game and the battle will continue."
END
GUI:Setup
// context: Button on the Quickmatch Screen that will show the setup options
"SETUP"
END
GUI:PlayerInfo
// context: Button on the QUickmatch Screen that will show the player info
"PLAYER INFO"
END
GUI:Persona
// context: Button to go to the stats window
"PERSONA"
END
GUI:TextureHigh
//context: Set the level of quality for the textures to High Quality
"High Quality (slower)"
END
GUI:TextureMedium
//context: Set the level of quality for the textures to Medium Quality
"Medium Quality"
END
GUI:TextureLow
//context: Set the level of quality for the textures to Low Quality
"Low Quality (faster)"
END
GUI:GameSpeed
//context: Options setting to control the speed of the game
"Game Speed"
END
GUI:SlowGameSpeed
//context: Slow setting for the Game Speed Control
"Slow"
END
GUI:MediumGameSpeed
//context: Medium setting for the Game Speed Control
"Medium"
END
GUI:FastGameSpeed
//context: Fast setting for the Game Speed Control
"Fast"
END
GUI:FetchingPlayerInfo
// context: on the player info screen, we are waiting for info from the server. This must be short.